Sword and Sorcery - Scarred Lands

Yup, you did. I just didnt notice it because the thread had fallen off the first page. Oops. Well, thanks for answering, Mr. Sage!
 

log in or register to remove this ad

Np Grimmy. Glad I could help. I wish I had a more definitive answer for you, but that's the best I could come up with.
 

While there is only one true set of modules so far (the aforementioned Serpent Amphora series), "The Hornsaw Forest" includes a resonably complete mini adventure. "Burok Torn" has two mini adventures. The DM Screen for the Scarred Lands is more or less indispensible for its description of the Races of Ghelspad and how they differ from standard AD&D races. Additionally there are two fairly well fleshed out adventures although neither is for a first level party (one is designed for a level 2 party it seems).

While The Scarred Lands looks to be a very fun setting, they really went about an almost backwards way of introducing it. Only now do we really get true modules, but the nice thing is that many of the current supplements are including mini-adventures to help in starting out in an area. Check them out in advance though if you're hoping for that, since some of the area supplements only have the relatively standard paragraph ideas for adventures.
 

mouseferatu said:

But I'm a writer and co-developer on the Termana harcover, and a few other things coming up in the future that I'm not at liberty to discuss yet.

And we're depending on you not to let us down. With a second continent to expore the opportunities -really- increase. Termana has some absurdly cool/interesting things including Virduk's promise (maybe it's the American in me but I love the parallels), the Charduni kingdom, the Isle of the Dead, Blood Bayou, Citadel of the Rose, the forsaken elves, gnolls and the big-desert-made-of-iron (forgot name).

Then the Termana gaz showed how far the place has to go before it gets to even the level of development Ghelspad was at when its Gaz was released...
(And I'm not really going to get into the undeveloped cat-people PC race or the Jungle-of-races-with-really-low-wisdom-scores).

Of course S&S has been knocking the cover off the ball with balance/rules issues recently, which is a welcome change.

[on topic]
SL works well with non-SL moduals. Adapting adventures is a bit of work but you'll probably have to do that anyway.

I've used
The Banewarrens -- worked very well, especially the intro. I set it in HF but any large city would work well (though you need to plan to place the spire in the city before the party gets there, or else move the spire to the etherial plane).
[edit: I toned down the high-tech elements and some other stuff as well. Though I haven't touched it in a dogs age here the link to that here .)

The alchemist's Eryie
The WotC web site has a bunch of good adventures, you want to polish them a bit but I've found them invaluble. This one worked pretty much perfectly with the were-rats serving Belsameth and trying to offer the players up as sacrifices to the slayer. The tower was a good base for several additional sessions until they abandoned it.

good luck,
Graf
 
Last edited:

Piratecat's Of Sound Mind works almost perfectly as a module in the Scarred Lands. I'm using it in Calastia, neer Geleena's Grove, and it's a great introduction. Especially when I decided that Spider-Eye goblins are good [EDIT: excelent, not non-evil] psions (all those eyes, the third eye is just the beginning...)
 
Last edited:


AAAGGGHHH!!!

*Crumples under the pressure of high expectations*

;)

Seriously, I don't think you'll be disappointed. We've got a lot of great stuff in this book. Wonderful locations, plot hooks, inspiration for characters...

The chapter I wrote--I don't believe I'm giving anything away by saying this--is the chapter on "Religions of Termana." Details on the god-worship and titan-worship of Termana, and how they differ from what you know on Ghelspad. Plus, substantial detail on a third religious system first mentioned in the Termana Gazetteer.

So far as the development of the book, it's my first time. I took over for Joe about halfway through. So let me say now, well ahead of time, that any mistakes that might somehow make it through to the final printing (not that I expect any) will be absolutely my responsibility, not Joe's.

Just for the record. :)
 


Nightfall said:
Okay note to self, if there are problems, blame Ari. Got it. :)

Well, me or the production department.

Probably the production department. ;)

Note: The above statement is satire, and should not be contrued by any members of the production department who might be reading this to indicate any true derision of said department. At least not until after they put my book together. :D
 

Right well I blamed them for Hollowfaust. I hope I won't have to blame them for Termana. (I doubt I will. I'm sure it will work out fine.)
 

Remove ads

Top