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Sword Coast Legends To Introduce RAGE OF DEMONS and Tile Based Editor
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<blockquote data-quote="ppaladin123" data-source="post: 7685219" data-attributes="member: 60923"><p>Yes but there are levels of fidelity to the rules. I think a lot of people were expecting a Neverwinter Nights or Baldur's Gate-level of fidelity....adapted for real-time but with spell slots and feats and domains and opportunity attacks and per rest abilities and skills and so forth intact. Some of those are the things that make d&d different from other tabletop games and contribute to its feel.</p><p></p><p>This video game does not have any of those things. It does have skill trees and skill cool downs and "magic missile III." So yeah, there is no platonic form of "d&d" and people are free to call this whatever they want but I think we can at least agree that there were more dramatic changes to the ruleset in this adaptation than 1. were expected and 2. strictly necessary to make a video game (see games above) and that A. many of the things that were removed are things that draw people to d&d games (video or otherwise) and B. many of the things added turn off some people who prefer the approach to such things taken in the tabletop rules.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 7685219, member: 60923"] Yes but there are levels of fidelity to the rules. I think a lot of people were expecting a Neverwinter Nights or Baldur's Gate-level of fidelity....adapted for real-time but with spell slots and feats and domains and opportunity attacks and per rest abilities and skills and so forth intact. Some of those are the things that make d&d different from other tabletop games and contribute to its feel. This video game does not have any of those things. It does have skill trees and skill cool downs and "magic missile III." So yeah, there is no platonic form of "d&d" and people are free to call this whatever they want but I think we can at least agree that there were more dramatic changes to the ruleset in this adaptation than 1. were expected and 2. strictly necessary to make a video game (see games above) and that A. many of the things that were removed are things that draw people to d&d games (video or otherwise) and B. many of the things added turn off some people who prefer the approach to such things taken in the tabletop rules. [/QUOTE]
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Sword Coast Legends To Introduce RAGE OF DEMONS and Tile Based Editor
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