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Sword Coast Legends To Introduce RAGE OF DEMONS and Tile Based Editor
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<blockquote data-quote="Dire Bare" data-source="post: 7685248" data-attributes="member: 18182"><p>I can accept if someone who's played the game doesn't care for it. If they find the story campaign lackluster, or the gameplay less than exciting, or if the gameplay simply doesn't press their buttons. I'd even accept someone stating that the game *feels* incomplete at launch based on their expectations (fair or otherwise). If you feel the game is "feature-poor", I can accept that. If you feel like you didn't get enough fun for your $40 or more dollars, that's fair. Give the game however many stars you want!</p><p></p><p>But the game isn't incomplete or unfinished, N-Space didn't ship a broken game. We might be arguing semantics, but I get so tired of folks lobbing BS attacks at game companies (pen-and-paper or computer). It's the hyperbole, and then the doubling-down on the hyperbole, that irritates me. Not that anybody here needs to worry about poor ol' me getting irritated, but that's why I shot back.</p><p></p><p>I've paid perhaps a medium-level attention to the marketing for the game. I've watched all the trailers, read most of the major previews, and canvassed the SCL website fairly well. I haven't watched any of the developer videos or Twitch feeds, but I liked that they were available. I personally don't find that the marketing overreached very much, at least not any more or less than marketing tends to do for any product. </p><p></p><p>I also haven't devoted a significant part of my life to the game once I got it, I'm into the story campaign a few chapters, I've played around with the creation tools, but haven't tried my hand at designing any of my own adventures. Once I get that far, perhaps I'll be underwhelmed also. But so far, I'm having a blast and I am totally feeling Baldur's Gate nostalgia, as I feel that the new game looks and plays very much like the classic I remember. Does it play exactly like BG? Of course not, I can tell the differences even though it's probably been decades since I've touched an Infinity Engine game.</p><p></p><p>The idea that the marketing got folks all excited for a different game experience than was shipped . . . . if that's your opinion that's fine, of course, but I'm not seeing it myself. I don't really care much if folks love or hate the game, rate it highly or poorly, I just get irritated at attacks that (to me, at least) seem to have no basis in reality, perceptions be damned. I'm like that with the pen-and-paper games also, my "game company apologetics" is fairly equal opportunity. I got no skin in the game with SCL . . . other than I hope the game survives with a decent player base for a long time, as that will increase and extend my own enjoyment of the game.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7685248, member: 18182"] I can accept if someone who's played the game doesn't care for it. If they find the story campaign lackluster, or the gameplay less than exciting, or if the gameplay simply doesn't press their buttons. I'd even accept someone stating that the game *feels* incomplete at launch based on their expectations (fair or otherwise). If you feel the game is "feature-poor", I can accept that. If you feel like you didn't get enough fun for your $40 or more dollars, that's fair. Give the game however many stars you want! But the game isn't incomplete or unfinished, N-Space didn't ship a broken game. We might be arguing semantics, but I get so tired of folks lobbing BS attacks at game companies (pen-and-paper or computer). It's the hyperbole, and then the doubling-down on the hyperbole, that irritates me. Not that anybody here needs to worry about poor ol' me getting irritated, but that's why I shot back. I've paid perhaps a medium-level attention to the marketing for the game. I've watched all the trailers, read most of the major previews, and canvassed the SCL website fairly well. I haven't watched any of the developer videos or Twitch feeds, but I liked that they were available. I personally don't find that the marketing overreached very much, at least not any more or less than marketing tends to do for any product. I also haven't devoted a significant part of my life to the game once I got it, I'm into the story campaign a few chapters, I've played around with the creation tools, but haven't tried my hand at designing any of my own adventures. Once I get that far, perhaps I'll be underwhelmed also. But so far, I'm having a blast and I am totally feeling Baldur's Gate nostalgia, as I feel that the new game looks and plays very much like the classic I remember. Does it play exactly like BG? Of course not, I can tell the differences even though it's probably been decades since I've touched an Infinity Engine game. The idea that the marketing got folks all excited for a different game experience than was shipped . . . . if that's your opinion that's fine, of course, but I'm not seeing it myself. I don't really care much if folks love or hate the game, rate it highly or poorly, I just get irritated at attacks that (to me, at least) seem to have no basis in reality, perceptions be damned. I'm like that with the pen-and-paper games also, my "game company apologetics" is fairly equal opportunity. I got no skin in the game with SCL . . . other than I hope the game survives with a decent player base for a long time, as that will increase and extend my own enjoyment of the game. [/QUOTE]
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