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Sword Coast Legends To Introduce RAGE OF DEMONS and Tile Based Editor
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<blockquote data-quote="Dire Bare" data-source="post: 7685250" data-attributes="member: 18182"><p>While I read your quote from Tudge, I didn't go back to watch the linked video the quote came from. So if the video holds more context, I've missed it. But based on what I'm reading, it seems that this isn't a problem of Tudge promising more than N-Space delivered so much as folks interpreting what he said and expecting the whole-nine-yards on Day One. I'm not going to bother getting into an over-analyzing developer speak match with anybody, I'll just leave it at I strongly disagree that N-Space delivered a unfinished game or a game severely different from stated goals (or raised perceptions through marketing).</p><p></p><p>I paid for the digital deluxe version, the game matches what I expected from the marketing I was exposed to, I'm having fun, and (as usual for me) I'm not really understanding certain types of complaints about the game. I've got no problem with folks not enjoying the game or giving it zero stars (out of however many), I just don't see the complaints of the game being unfinished or different than expectations as justifiable.</p><p></p><p></p><p></p><p>N-Space, to my knowledge, isn't claiming that their marketing is unclear and led to false expectations. That is the complaint, or attack, of some gamers. And I strongly disagree that N-Space has been dishonest, purposefully or through neglectful marketing.</p><p></p><p>They advertised the game as a return to classic D&D RPGs . . . the only sensical way to take that claim is as a reference to D&D computer RPGs, like Baldur's Gate and Neverwinter Nights, not any version of the p-n-p game. And as far as I'm concerned, they are 100% on that claim. If you personally don't feel that SCL lives up to classics like BG or NN, that's fair, but it is definitely the same type of game.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7685250, member: 18182"] While I read your quote from Tudge, I didn't go back to watch the linked video the quote came from. So if the video holds more context, I've missed it. But based on what I'm reading, it seems that this isn't a problem of Tudge promising more than N-Space delivered so much as folks interpreting what he said and expecting the whole-nine-yards on Day One. I'm not going to bother getting into an over-analyzing developer speak match with anybody, I'll just leave it at I strongly disagree that N-Space delivered a unfinished game or a game severely different from stated goals (or raised perceptions through marketing). I paid for the digital deluxe version, the game matches what I expected from the marketing I was exposed to, I'm having fun, and (as usual for me) I'm not really understanding certain types of complaints about the game. I've got no problem with folks not enjoying the game or giving it zero stars (out of however many), I just don't see the complaints of the game being unfinished or different than expectations as justifiable. N-Space, to my knowledge, isn't claiming that their marketing is unclear and led to false expectations. That is the complaint, or attack, of some gamers. And I strongly disagree that N-Space has been dishonest, purposefully or through neglectful marketing. They advertised the game as a return to classic D&D RPGs . . . the only sensical way to take that claim is as a reference to D&D computer RPGs, like Baldur's Gate and Neverwinter Nights, not any version of the p-n-p game. And as far as I'm concerned, they are 100% on that claim. If you personally don't feel that SCL lives up to classics like BG or NN, that's fair, but it is definitely the same type of game. [/QUOTE]
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