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Sword Coast Legends To Introduce RAGE OF DEMONS and Tile Based Editor
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<blockquote data-quote="smiteworks" data-source="post: 7685323" data-attributes="member: 87795"><p>While I grew to love NWN and all the successors, I actually remember being disappointed with it at the beginning. I don't know how many other people shared that sentiment at the time, but many of us only seem to think of how well we liked the game after the 2nd and 3rd NWN products hit and helped round out and improve the experience.</p><p></p><p>Interesting reflection back on disappointment for the game:</p><p><a href="http://www.eurogamer.net/articles/2012-12-09-neverwinter-nights-retrospective" target="_blank">http://www.eurogamer.net/articles/2012-12-09-neverwinter-nights-retrospective</a></p><p></p><p>Similarly, if we go back even farther, I distinctly remember the same sort of thing for Baldur's Gate. RTwP was a poor substitute for the tactical turn-based combat that had been previously experienced in the classic goldbox games from SSI. If you've ever tried to place a fireball so that it only hit your enemies after a combat started in BG, you know what I mean. </p><p></p><p>My main point is that the expectations for all these games is usually extremely high from the tabletop community and it is almost inevitable that there will be disappointment that the game didn't live up to expectations. With that, however, time tells us that several of these games have lived on to become classics which were enjoyed by a larger population of the gaming community. The games that outright failed were the ones where the developer only put out one game and then ditched it. The simple fact that n-Space is already planning on continued development to address many of the issues raised by consumers tells me that this game could become on that fits into the same category as NWN or BG.</p><p></p><p>Here are two games I think could have been leveraged into long-term success but weren't:</p><p>Pool of Radiance: Ruins of Myth Drannor</p><p>Temple of Elemental Evil</p><p></p><p>The first one is a bit more of a stretch, but most of my complaints were in the pace of the game.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7685323, member: 87795"] While I grew to love NWN and all the successors, I actually remember being disappointed with it at the beginning. I don't know how many other people shared that sentiment at the time, but many of us only seem to think of how well we liked the game after the 2nd and 3rd NWN products hit and helped round out and improve the experience. Interesting reflection back on disappointment for the game: [url]http://www.eurogamer.net/articles/2012-12-09-neverwinter-nights-retrospective[/url] Similarly, if we go back even farther, I distinctly remember the same sort of thing for Baldur's Gate. RTwP was a poor substitute for the tactical turn-based combat that had been previously experienced in the classic goldbox games from SSI. If you've ever tried to place a fireball so that it only hit your enemies after a combat started in BG, you know what I mean. My main point is that the expectations for all these games is usually extremely high from the tabletop community and it is almost inevitable that there will be disappointment that the game didn't live up to expectations. With that, however, time tells us that several of these games have lived on to become classics which were enjoyed by a larger population of the gaming community. The games that outright failed were the ones where the developer only put out one game and then ditched it. The simple fact that n-Space is already planning on continued development to address many of the issues raised by consumers tells me that this game could become on that fits into the same category as NWN or BG. Here are two games I think could have been leveraged into long-term success but weren't: Pool of Radiance: Ruins of Myth Drannor Temple of Elemental Evil The first one is a bit more of a stretch, but most of my complaints were in the pace of the game. [/QUOTE]
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