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Sword Coast Legends To Introduce RAGE OF DEMONS and Tile Based Editor
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<blockquote data-quote="Jester David" data-source="post: 7685750" data-attributes="member: 37579"><p>I don't <em>need</em> to attack them, but their competence and honest very much <em>does</em> have a bearing on my enjoyment of the game. I went in expecting one thing and found something else entirely. They presented the game as one thing and it was something else. That's on them. I didn't pull my assumptions and expectations from nowhere, but came to them after reading interviews, listening to podcasts, and watching previews. </p><p></p><p>Had I gone into the game with different expectations, the same disappointment simply would not be there. I may have liked the game more, I may have liked it less, but I wouldn't feel lied to. </p><p>I can play a game I just don't like and not attack the developers. I can say "oh, that just wasn't as fun as I was expecting" or "that was okay but not great." But this situation is different from just not liking the game. My criticisms of the game in and of itself are very different from my criticisms of the developers. </p><p>I don't like <em>Sword Coast Legends</em> because I find the combat static, the gameplay slow at times with no penalty for death, numerous quality of life issues, rote quests, and the like. I don't like the DM tools because they're lacking basic features even the pretty barebones <em>Neverwinter</em> creator had. But I don't like the <em>developers </em>because they were deceptive at that colours my view of their work. </p><p></p><p></p><p>I try to be balanced. I don't always succeed, but I try. I'm willing to point out when people read to much into a statement, even if I did so myself, and recognize that sometimes misunderstandings happen. It would be very easy to view this as a misunderstanding where N-Space just said they were making an isometric D&D game that had an adventure creator and people reading too much into that and letting their excited imaginations fill in the gaps. Which is irritating, but that blame is shared.</p><p>But the more people post on this, more more interviews I re-read and images I look at, it really looks more and more like N-space was really, really trying to imply their game was like <em>Baldur's Gate</em>. They were vague on the details and how much the gameplay was related to the rules, but this feels like purposely vague. They avoided talking about that stuff. Avoided correcting people or managing expectations. Maybe they just lacked a marketing department or a community manager to point out how this was needed, but it's still frustrating.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7685750, member: 37579"] I don't [I]need[/I] to attack them, but their competence and honest very much [I]does[/I] have a bearing on my enjoyment of the game. I went in expecting one thing and found something else entirely. They presented the game as one thing and it was something else. That's on them. I didn't pull my assumptions and expectations from nowhere, but came to them after reading interviews, listening to podcasts, and watching previews. Had I gone into the game with different expectations, the same disappointment simply would not be there. I may have liked the game more, I may have liked it less, but I wouldn't feel lied to. I can play a game I just don't like and not attack the developers. I can say "oh, that just wasn't as fun as I was expecting" or "that was okay but not great." But this situation is different from just not liking the game. My criticisms of the game in and of itself are very different from my criticisms of the developers. I don't like [I]Sword Coast Legends[/I] because I find the combat static, the gameplay slow at times with no penalty for death, numerous quality of life issues, rote quests, and the like. I don't like the DM tools because they're lacking basic features even the pretty barebones [I]Neverwinter[/I] creator had. But I don't like the [I]developers [/I]because they were deceptive at that colours my view of their work. I try to be balanced. I don't always succeed, but I try. I'm willing to point out when people read to much into a statement, even if I did so myself, and recognize that sometimes misunderstandings happen. It would be very easy to view this as a misunderstanding where N-Space just said they were making an isometric D&D game that had an adventure creator and people reading too much into that and letting their excited imaginations fill in the gaps. Which is irritating, but that blame is shared. But the more people post on this, more more interviews I re-read and images I look at, it really looks more and more like N-space was really, really trying to imply their game was like [I]Baldur's Gate[/I]. They were vague on the details and how much the gameplay was related to the rules, but this feels like purposely vague. They avoided talking about that stuff. Avoided correcting people or managing expectations. Maybe they just lacked a marketing department or a community manager to point out how this was needed, but it's still frustrating. [/QUOTE]
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