See, right there, that's a problem. Why on earth would you ever take an overland route from Waterdeep to Baldur's Gate? 30 days overland - limited to what you can carry in a wagon, or 10 days by ship and carrying about 100 times as much as a wagon could. Yet, Waterdeep to Baldur's Gate is only listed by land route? This was the absolutely baffling part about Tyranny of Dragons (or Horde of the Dragon Queen, whichever). You wind up walking from (more or less) Baldur's Gate to Waterdeep. Takes like a freaking month to get there. Totally pointless.Just as another data point, here are the major trade routes of the Savage Frontier, with the only way to get out of the area reliably is the 32 day road from Waterdeep to Baldur's Gate:
View attachment 384092
I agree, that is why I have written off basically everything published for the FR between ~1992-2014 as broadly a mistake.But, in any case, the idea that Waterdeep and environs is 2 million is just ridiculous. But, instead of simply writing it off as a mistake
There is a sea route, that's just not mentioned in FR5 because it isn't super relevant for the Savage Frontier details. As to what makes rhe overland route attractive...fewer sea Monsters, and there is nowhere to stop for water or food for 600 miles at sea between Waterdeep and Baldur's Gate (that ia why it is called the "Sword Coast": no harborage for a huge stretch).See, right there, that's a problem. Why on earth would you ever take an overland route from Waterdeep to Baldur's Gate? 30 days overland - limited to what you can carry in a wagon, or 10 days by ship and carrying about 100 times as much as a wagon could. Yet, Waterdeep to Baldur's Gate is only listed by land route?
The Early Modern Period is roughly 1500–1700, so not really a time jump.Wow. Now we're "early modern"? Holy time jump batman. We've skipped forward about six or eight centuries while the rest of the Sword Coast is set about 1500 AD technology wise.
Used to be called "Renaissance", but that was academically way out of style already when I was in College 20 years ago...The Early Modern Period is roughly 1500–1700, so not really a time jump.
From The Hooded One om Candlekeep:Yet, Waterdeep to Baldur's Gate is only listed by land route? This was the absolutely baffling part about Tyranny of Dragons (or Horde of the Dragon Queen, whichever). You wind up walking from (more or less) Baldur's Gate to Waterdeep. Takes like a freaking month to get there. Totally pointless.
And for as long as I’ve played FR, there really isn’t anything to the West. There’s the Moonshaes (which do not have a big population or major cities) and Evermeet (which is highly isolated). There’s Maztica but let’s not get into fantasy colonialism.Ok, sure, it goes to Waterdeep. I can understand that. Fair enough.
But, we're talking about trade east FROM Waterdeep. There's just no way that any major trade goes eastward from Waterdeep when you've got a major waterway not that far to the south in Baldur's Gate. So, all that stuff goes to Waterdeep, gets put on a boat and sent onwards to Baldur's Gate. Which means that Watrdeep isn't actually the hub. The hub is actually Baldur's Gate - at least for any trade going Eastward.
Now, to the West, it's the Moonshae islands and then, really, a whole lot of nothing. So, no trade is going west. Nothing particularly is going North because there's no people. How much can they actually buy? So, virtually all trade leaving Waterdeep goes south. And where does it go first? Baldur's Gate.
You can't be the "hub of trade" when you're on the far end of the trade route. The "hub of trade" has to be the choke point for multiple directions. That's why Constantinople, Florence, and various other hub of trade cities exist.
Nothing on this map is worth shipping any long distances.
Better flavor. Not because they are older, but because what you see in Folio/Box Greyhawk and FR before it went over the edge (fuzzy line, but by 1993 it was pretty much fully cooked) are Settings rooted firmly in actual play rather than meeting production needs for a corporation. Similar to the early Known World or, more recently, Exandria.@Parmandur
I notice for both Forgotten Realms and for Greyhawk, you want to jettison decades of D&D development that was fleshing out the rest of the respective planets. You strongly prefer the initial regional settings, only, and to leave the planet agnostic.
I understand that both Gygax and Greenwood have been less thrilled with the directions that the planets went. But what are your motivations for an abrogation?
I agree about starting local and expanding from there.Better flavor. Not because they are older, but because what you see in Folio/Box Greyhawk and FR before it went over the edge (fuzzy line, but by 1993 it was pretty much fully cooked) are Settings rooted firmly in actual play rather than meeting production needs for a corporation. Similar to the early Known World or, more recently, Exandria.