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Sword of Sharpness?

LordOfBlah

First Post
I was converting the Ruins of Undermountain II to 3.5 and in the adventure there is a sword of sharpness. Now I might be wrong but I could not find Sword of Sharpness anywhere. Did I overlook it or did they do away with it? If they did do away with it what would be some good rules for using the sword?
 

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We use the rules for the Vorpal sword and just roll a die to determine which limb it severs.

And yes, they did do away with it in 3rd Edition .....
 


Thanks for the link for the sword. I was thinking that on a natural 20 you can roll for the crit. If you crit you roll what limb it takes off and then the creature must make a fortitude save VS the dammage delt or go into shock. Reguardless if the they go into shock or not they loose 5 Hp per round blood loss untill a healing check is made or they heal magically.
 

I always thought Sharpness had been replaced by Keen myself, but it was pretty powerful. Basically it was like Vorpal except it never cut off heads, just limbs (arms, legs, etc). Cool concept, but a huge pain in a system that had no hit locations.
 

In a system without hit locations, a Vorpal weapon just doesn't fit.

If you have Vorpal weapons or weapons of sharpness (chance of severing a limb) than there should be an ability to hit a specific body location.

One of the few house rules in my 3.5 campaign is no vorpal weapons.

GM12
 

If I remember the old chart correctly.
1 head
2,3 right arm
4,5 left arm
6,7 right leg
8,9 left leg
10 head

And you need a nat 20
 


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