Hey everyone,
recently I thought a lot about the Fighter-Samurais ability to turn an attack with advantage into two normal attacks. While I love the flavor of this I hate that its not something you think about using, because its just a straight upgrade. In both situations you roll 2 attacks, the only difference being if both of them are good you hit twice. Theres no downside.
So I thought about creating a magic item for my players with a similar effect, that has more thought put into it. What do you think about this:
Sword of Swift Strikes: Once per turn, when taking the attack action, you may forgo one attack to make two attacks at disadvantage, this disadvantage cannot be canceled with advantage.
The math should be smth like this: Lets say we have a 50% hit chance, so 11+ hits. With disadvantage the chance of an 11+ is only about 25%. The chance that at least one of those hits is ~44% so you loose around 6% chance to hit, to have about a 6% chance to have two hits. Now of course all these numbers get weird if you hitchance is different, so here are examples for 25%, 50% and 75%:
Basehitchance 25% -> one from two hits ~12% -> both hit ~0.4%: Loose 13% hitchance for 0.4% double hit chance
Basehitchance 50% -> one from two hits ~44% -> both hit ~6%: Loose 6% hitchance for 6% double hit chance
Basehitchance 75% -> one from two hits ~81% -> both hit ~31%: GAIN 6% hit chance AND 31% double hit chance
So if your chance to hit is very high, it´s not even a trade, but a straight upgrade again, but thats an example were a PC that rolls a 6 would hit. On lower hit chances its a trade off, and on really low chances its a desperation move, because of that I didnt limit its uses. What do you think? Since its just situational and useless if you have advantage, I would put it at uncommon. Do you think it should need attunement?
recently I thought a lot about the Fighter-Samurais ability to turn an attack with advantage into two normal attacks. While I love the flavor of this I hate that its not something you think about using, because its just a straight upgrade. In both situations you roll 2 attacks, the only difference being if both of them are good you hit twice. Theres no downside.
So I thought about creating a magic item for my players with a similar effect, that has more thought put into it. What do you think about this:
Sword of Swift Strikes: Once per turn, when taking the attack action, you may forgo one attack to make two attacks at disadvantage, this disadvantage cannot be canceled with advantage.
The math should be smth like this: Lets say we have a 50% hit chance, so 11+ hits. With disadvantage the chance of an 11+ is only about 25%. The chance that at least one of those hits is ~44% so you loose around 6% chance to hit, to have about a 6% chance to have two hits. Now of course all these numbers get weird if you hitchance is different, so here are examples for 25%, 50% and 75%:
Basehitchance 25% -> one from two hits ~12% -> both hit ~0.4%: Loose 13% hitchance for 0.4% double hit chance
Basehitchance 50% -> one from two hits ~44% -> both hit ~6%: Loose 6% hitchance for 6% double hit chance
Basehitchance 75% -> one from two hits ~81% -> both hit ~31%: GAIN 6% hit chance AND 31% double hit chance
So if your chance to hit is very high, it´s not even a trade, but a straight upgrade again, but thats an example were a PC that rolls a 6 would hit. On lower hit chances its a trade off, and on really low chances its a desperation move, because of that I didnt limit its uses. What do you think? Since its just situational and useless if you have advantage, I would put it at uncommon. Do you think it should need attunement?