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<blockquote data-quote="trimeulose" data-source="post: 455849" data-attributes="member: 1527"><p>I debated a while on where to put this for a while, because I think the question could fit in almost any forum.</p><p></p><p>Is there a Sword of truth RPG</p><p></p><p>Are there any rules for Sword of Truth magic?</p><p></p><p>What would be some of your idea for the magic system in terms of 3e?</p><p>Illusion, evocation, enchantment, Conjurer should probably be additive magic and Necromancy should probably be Subtractive, but what Abjurer and Transmuter. I'm thinking that transmutations require subtractive magic to be fully effective, but are actually both sides of the grace.</p><p></p><p>Also there's the whole idea of gifted wizards of subtractive magic, can pretty much ignore spells of additive magic.</p><p></p><p>Throw in the fact that Gifted Rahl's are more powerful in magic, and ungifted Rahl's are directly immune to magic.</p><p></p><p>What else is there? Lets see, Wizards are the actual healers so Divine and Arcane magic is almost the same thing.</p><p></p><p>The thing about bodily auras from temple of the winds, the seers by the stones, and the difference between sorcerer and sorceress. </p><p></p><p>Almost forgot about sorcerers sand (both black and white).</p><p></p><p>Ohh and how are wizards ranked (zedd being 1st wizard and all)</p><p></p><p>Then the rules for being a seeker of truth, or a confessor, or one of the many other races.</p><p></p><p>So Any ideas, I thought I had a few, but I overwhelmed myself with details. </p><p></p><p>Now I think I'm gonna have to go read the series again.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 455849, member: 1527"] I debated a while on where to put this for a while, because I think the question could fit in almost any forum. Is there a Sword of truth RPG Are there any rules for Sword of Truth magic? What would be some of your idea for the magic system in terms of 3e? Illusion, evocation, enchantment, Conjurer should probably be additive magic and Necromancy should probably be Subtractive, but what Abjurer and Transmuter. I'm thinking that transmutations require subtractive magic to be fully effective, but are actually both sides of the grace. Also there's the whole idea of gifted wizards of subtractive magic, can pretty much ignore spells of additive magic. Throw in the fact that Gifted Rahl's are more powerful in magic, and ungifted Rahl's are directly immune to magic. What else is there? Lets see, Wizards are the actual healers so Divine and Arcane magic is almost the same thing. The thing about bodily auras from temple of the winds, the seers by the stones, and the difference between sorcerer and sorceress. Almost forgot about sorcerers sand (both black and white). Ohh and how are wizards ranked (zedd being 1st wizard and all) Then the rules for being a seeker of truth, or a confessor, or one of the many other races. So Any ideas, I thought I had a few, but I overwhelmed myself with details. Now I think I'm gonna have to go read the series again. [/QUOTE]
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