D&D General Sword & Sandals campaign ideas

Redwizard007

Adventurer
Lame ass problem: I promised my players a sword & sandals campaign. Something like Conan but set in ancient Athas (Dark Sun post Rajaat's murder but before the Wars of cleansing have ended.) Its a mash up that checks a lot of boxes for us. BUT I AM BLANKING ON PLOT! I can think of dozens of adventures, but not a way to tie anything together. This is the opposite of my normal issues, and its driving me nuts. I may have spent to long worldbuilding and overloaded a bit.

So, to quote a Disney princess; Help us, EN world. You're our only hope.
 

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Voadam

Legend
A couple ways to go.

List out the adventure ideas you have so people can make suggestions about connections for a tie together plot.

No plot, it is sandbox and emergent play with specific events and things but no predetermined overarching tie together.

Base it off of the PCs, take their interests and run with them, take what they bite on and build from there, or ask the players ahead of time what goals they want to shoot for or explore.

Look over existing plots from genre novels you like or adventures/adventure paths and adapt them to your needs.

Pick a specific campaign theme or element (like a sorcerous cult) and focus on building a plot from there.
 

Here is an idea loosely based on a campaign I recently played in:

Act 1: Episodic adventures within a region. PC's are amoral mercenaries trying to make a buck in a dog-eat-dog world. During this act the PCs meet the various factions and power groups in the region to set the stage for the later acts.

Act 2: The Big Threat emerges. The PCs aren't heroes - but there is literally no one else stepping up to face this threat. The various factions either don't believe the threat is real or are too consumed in their immediate agendas to worry about it. The only hope is for the PCs to cobble together an alliance with enough of these factions to defeat the Big Threat. Some factions can be persuaded, some can be conquered, some may just need to be preemptively destroyed.

Act 3: The fight against the Big Threat. PCs face the enemy while trying to hold their alliance together. If they are victorious they will have saved the region from certain doom and have emerged as not just heroes but also as leaders....perhaps even kings.
 

Be true to Conan and run episodic adventures?

This. I've never run D&D sword & sandals, but I've been running Conan 2d20 in what I believe is faithful to the original stories: I simply drop the PCs in the middle of a conflict already happening and let them run with it. If you start with "you're lost in the desert" and finish with "you arrive at Tyr", you don't need to start the next session at Tyr, you can start with "you managed to infiltrate Hamanu's royal treasure and are now the owners of a fist-sized diamond, but you need to get out of this place. The templar are coming! Roll for initiative!"
 

aco175

Legend
I think Conan and I tend to think of simple pleasures- beer and whores. Not sure how you think or if this is more how you want to play. It can be an easy going plot with gold being the main focus. This may be hard in a D&D game once the PCs get a few levels. You could limit the gold in game and have silver be the main coin.
 

They discover a planar gate toward other world, and this is also being visited, explored, conquered or coloniced by people from Jackandor or the Mystaran hollow world.

Signs of the evil elemental eye cult have been discovered.

There is a secret war in the "land within the wind", the lord faes against the elemental titans.

A warlord is using totem shamans for an army of bug kaiju monsters.

The noble houses are secretly guided by shamans who can speak with the spirits of the ancestors.

A mad wizard is using spynewyrms to craft a new symbionts.

Waves of refugees from an unknown zone appear. Really they are petitioners, souls from the afterlife returned to the material plane.

A crashed alien ship is found in the dessert. The crew are shardmins who awakes. Their missions is to search and destroy the puppeters (mind-controlling parasites) and getting ready to be in the middle between a war between a rogue pirate gith faction and the cult of Thoon (Monster Manual V).

Shadow spiders are used elves to create a new race of slaves who worked in the underdark, but these can start a rebellion thanks a binder who uses vestige pact magic to speak with the Weaver Mother.

A meteorit crashed in the dessert and can infect living beings into mindless living-construct hordes, like the creatures from Metal Gear Survive.
 


Eltab

Lord of the Hidden Layer
Dealing with a wave of refugees fleeing the Champions and/or the destruction they cause. Let's face it, you cannot eat defiler ash and no new crops are going to grow in that field, ever again - gotta find someplace else, hopefully a place that will chase the Champions away, or kill them in self-defense.
 

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