Just out of curiosity, what do ENWorlders tend to prefer, sub-genre wise, for their D&D games. I am not talking about setting so much -- most settings I've seen, even if they lean one way or the other, have room for both types -- but tone and feel in play. Of course, it's a continuum, but which way do your games lean, more often than not?
Sword & Sorcery: inspired by the likes of Conan and Kull, Lahnkmar, the Black Company and the like. Steel usually trumps magic, when it all comes down to it, but magic is scary and uncommon and generally the province of evil, or at least corrupting. Stories are usually just "tales" as opposed to huge epic sagas (though there are exceptions), and the heroes tend toward the mercenary and/or self interested.
High Fantasy: inspired by {some of Moorcock's work} -- scratch that, most paperback fantasy and most fantasy CRPGs. Magic is more ubiquitous and less malevolent. Stories tend toward the epic, though not always, and heroes tend to be more "heroic".
Sword & Sorcery: inspired by the likes of Conan and Kull, Lahnkmar, the Black Company and the like. Steel usually trumps magic, when it all comes down to it, but magic is scary and uncommon and generally the province of evil, or at least corrupting. Stories are usually just "tales" as opposed to huge epic sagas (though there are exceptions), and the heroes tend toward the mercenary and/or self interested.
High Fantasy: inspired by {some of Moorcock's work} -- scratch that, most paperback fantasy and most fantasy CRPGs. Magic is more ubiquitous and less malevolent. Stories tend toward the epic, though not always, and heroes tend to be more "heroic".
Last edited: