I choose other.
The D&D games I've ran have tended towards epic high fantasy (Spelljammer, Forgotten Realms). I did my home brewed world stuff in other systems until towards the end of 3.5 when I started writing one of my free form settings up as a actual game. That setting is more of a modern (as historians understand it) fantasy. The world is sort of an anachronistic mix of things from the 17th through the early 20th century. Magic is common and scientific, there's some steampunk like things, but there really isn't enough soot and goggles for proper steampunk. Swords and firearms are still important and a magic user is not the be all and end all of power.
I'm not really sure where it fits on that scale.