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Swordmage: Help grasping the concept, please
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<blockquote data-quote="Prism" data-source="post: 5143315" data-attributes="member: 9501"><p>I'd say its a fairly even mix with enough powers of both weapon and implement to emphasize one over the other should you want to. </p><p></p><p>If you take at wills for example (of which there are 7), 2 do untyped weapon damage (luring strike and booming blade), 3 do elemental weapon damage (frigid blade, frostwind blade, greenflame blade) and 2 are implement attacks (lighting lure and sword burst)</p><p></p><p>You often find that the weapon attacks are enhanced by some form of magical effect. For example foesnare at level 1 allows you to hit your opponent with a traditional weapon attack and then bind them magically to the ground. Seed of fire at 13th gives you a weapon attack as a primary and then a fireball effect as a secondary attack. Other powers are pure spellcasting implement attacks. Very few are pure untyped weapon attacks with no extra effect, and those that do exist usually allow you to teleport first</p><p></p><p>The utilities are pretty much defensive magical buffs - concealment, invis, elemental DR, defense bonus's - although there are a few offensive options mixed in</p></blockquote><p></p>
[QUOTE="Prism, post: 5143315, member: 9501"] I'd say its a fairly even mix with enough powers of both weapon and implement to emphasize one over the other should you want to. If you take at wills for example (of which there are 7), 2 do untyped weapon damage (luring strike and booming blade), 3 do elemental weapon damage (frigid blade, frostwind blade, greenflame blade) and 2 are implement attacks (lighting lure and sword burst) You often find that the weapon attacks are enhanced by some form of magical effect. For example foesnare at level 1 allows you to hit your opponent with a traditional weapon attack and then bind them magically to the ground. Seed of fire at 13th gives you a weapon attack as a primary and then a fireball effect as a secondary attack. Other powers are pure spellcasting implement attacks. Very few are pure untyped weapon attacks with no extra effect, and those that do exist usually allow you to teleport first The utilities are pretty much defensive magical buffs - concealment, invis, elemental DR, defense bonus's - although there are a few offensive options mixed in [/QUOTE]
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