So, if you've been on these boards for a while, then you might recall that I used to post a recap of my D&D game here, which I call Swords of the Amanar. We've been on hiatus for some months while another DM ran a game, but, as we're back to playing this upcoming Thursday, I wanted to get things warmed back up here.
THE SEEKERS
Even as one retired group of heroes, The Unbroken Circle, reformed and set off on their most perilous adventure yet, a new group of Questers, one which, only recently, decided to call themselves the Seekers, set forth on their own Quests. Their descriptions are below, but their adventures to date can be found at http://home.attbi.com/~iyu/amanar/heroes.htm
THE HEROES
Aldemar
Rescued from a life as a gladiator slave by Randemara the Red, the young human called Aldemar worked hard as a disciple of the Empty Palm technique. Rather than learning the traditional martial arts styles of the school, however, Aldemar studied under Randemara to master his Gift, the power of psionics. Now, he uses his powers to enhance his abilities with his two-bladed sword. Under Randemara, he was the silent pupil. Now, out from under her wing, he has the chance to fly on his own. Recently, a bizarre encounter with a strange, not entirely human figure has left Aldemar with a yellow crystal embedded in his right palm. It is yet to be seen what effect this will have.
Artimus Cooper
Artimus Cooper of Traveler's Rest is a bard by profession, and, by sheer charisma, he's beginning to emerge as a guiding force for the companions. He spent a goodly time before the beginning of the group's adventures as the chantyman for a Skyrunner ship called The Fleeting Star. Thinking he had lucked into a new patron, he cast his fortunes with Celissia Starbrow, an elven warrior/bard. When she left with the rest of the Unbroken Circle, he found himself with a new group of companions. Sensing the possibility of the group becoming a company of Questers, he seems to have resigned himself to guiding them in that direction. He has also been practising more with weaponry, in an effort to better bolster the group in battle.
Cotterpin Temminel
The "son" of the gnomish wizard Bastophus Temminel ap Thadwick, Cotterpin is a sentient stork, created in one of the wizard's experiments. Cotterpin displays distinctly gnomish tendencies, including a fascination with technology and inventing, as well as a bent for magick. His first invention, created with his "Father's" aid, was a backpack containing a set of fully functioning mechanical arms that allow him to manipulate objects. He is a good-natured, if odd, member of the companions.
Madcap
No one, including Madcap himself, knows this archer's real name. He was found wandering in the northern wilderness of Thassaley by Garantor Bloodaxe, a half-orc ranger. When the amnesiac human's eccentric manners became clear to the half-orc, he nicknamed his charge Madcap. Madcap seems somewhat shattered of mind, and though he makes his new friends laugh, how reliable he is remains to be seen. He may possess other skills beyond archery, but, if he does, they remain an unknown quantity, as does he. A recent encounter with bandits suggests that, in another part of the world, Madcap has slain a powerful wizard and is wanted for murder. The truth of this charge remains to be seen.
Ranlok Swifthammer
Ranlok is a dwarf, trained as both a ranger and a priest of Illuinen, the Making God. Under the tutelege of his uncle, Beldurin Broadhammer, he was learning the ways of smithing. When his uncle revealed himself part of the Unbroken Circle, he found himself cast adrift, and he has looked at this new group of Questers as a possible path to follow. With a sword in one hand and a hammer in the other, he can be a devastating battler, and his knowledge of woods lore makes him an invaluable member of the group.
Red Talon
Red Talon is a hish'ta, one of the lizard men who inhabit the jungle planet of Cabaleth. Taken at a very young age to Olothin as a pit slave, Red Talon has been raised to be a killer. This savage training, however, has been tempered by the teachings of Dyne, a fellow galdiator, who helped the boy learn that life did not have to be all killing and dying. When Dyne was slain, Red Talon escaped, eventually bringing word of his friend's death to the Unbroken Circle. Clad in his bone armor and wielding a gyrspike, Red Talon cuts a barbaric and exotic figure amongst the others. Hopefully, his proclivity for violence will be channeled to good uses by his time with the Seekers.
Saqqara Ghostpaw
Saqqara is a sorcerer of the Atuki, the tribal raccoon-like folk from Ifildrith. He came to Olothin as a stowaway on a Skyrunner, but he was found out and imprisoned. Luckily for him, a halfling by the name of Tilman (Tim) Greenway was breaking out someone else and took pity on him. Tim and Saqqara became fast friends, so Saqqara gladly accompanied the halfling to the reunion of the Unbroken Circle. Without his friend, however, the sorcerer is somewhat quiet and reserved. Only time will tell if he will emerge from his solitude and make new friends among the Seekers. His magicks, which revolve around trickery, would certainly be a boon to them.
Temper
No one is sure exactly what race Temper is. He is swathed in robes, veils, and scarves, and he covers his hands with gloves. He is small of stature, but his build is impossible to guess in the shapeless garments. The massive greatsword he carries marks him a warrior, and the robes he wears identify him also as a priest of Maldemyr, patron god of paladins. Temper lives up to his name and seems to have much rage boiling under the surface. Whether he can temper this into something that can aid the Seekers remains to be seen.
Willem Shepherd - NPC
The ninth of the Seekers, and the first that has no direct ties to the Unbroken Circle, is the halfling boy, Willem Shepherd. Although some 27 years of age, he is only the equivalent of a 14 year old human in maturity. Nevertheless, when his family were wiped out by goblins, he demanded to be allowed to go with the companions to seek vengeance and to get answers as to why his family died. How the deaths of his family will affect this young adult and what path he will eventually follow are tales for a future time. He has picked up the basics of rangerhood from Ranlok and obviously intends to keep seeking justice for the death of his family.
Edryn Bollynock - NPC
A gnome of the hidden city of Aboken, Edryn is the tenth member of the Seekers. He admits to have been a street thief, once upon a time, but he has given up that trade, preferring, instead, the path of cleric in the service to the Twins, gods of trickery and mischief. He has an affable manner, and he tends to eschew battle whenever possible. He has already proven himself a great help in the short time he has been amongst the companions.
THE SEEKERS
Even as one retired group of heroes, The Unbroken Circle, reformed and set off on their most perilous adventure yet, a new group of Questers, one which, only recently, decided to call themselves the Seekers, set forth on their own Quests. Their descriptions are below, but their adventures to date can be found at http://home.attbi.com/~iyu/amanar/heroes.htm
THE HEROES
Aldemar
Rescued from a life as a gladiator slave by Randemara the Red, the young human called Aldemar worked hard as a disciple of the Empty Palm technique. Rather than learning the traditional martial arts styles of the school, however, Aldemar studied under Randemara to master his Gift, the power of psionics. Now, he uses his powers to enhance his abilities with his two-bladed sword. Under Randemara, he was the silent pupil. Now, out from under her wing, he has the chance to fly on his own. Recently, a bizarre encounter with a strange, not entirely human figure has left Aldemar with a yellow crystal embedded in his right palm. It is yet to be seen what effect this will have.
Artimus Cooper
Artimus Cooper of Traveler's Rest is a bard by profession, and, by sheer charisma, he's beginning to emerge as a guiding force for the companions. He spent a goodly time before the beginning of the group's adventures as the chantyman for a Skyrunner ship called The Fleeting Star. Thinking he had lucked into a new patron, he cast his fortunes with Celissia Starbrow, an elven warrior/bard. When she left with the rest of the Unbroken Circle, he found himself with a new group of companions. Sensing the possibility of the group becoming a company of Questers, he seems to have resigned himself to guiding them in that direction. He has also been practising more with weaponry, in an effort to better bolster the group in battle.
Cotterpin Temminel
The "son" of the gnomish wizard Bastophus Temminel ap Thadwick, Cotterpin is a sentient stork, created in one of the wizard's experiments. Cotterpin displays distinctly gnomish tendencies, including a fascination with technology and inventing, as well as a bent for magick. His first invention, created with his "Father's" aid, was a backpack containing a set of fully functioning mechanical arms that allow him to manipulate objects. He is a good-natured, if odd, member of the companions.
Madcap
No one, including Madcap himself, knows this archer's real name. He was found wandering in the northern wilderness of Thassaley by Garantor Bloodaxe, a half-orc ranger. When the amnesiac human's eccentric manners became clear to the half-orc, he nicknamed his charge Madcap. Madcap seems somewhat shattered of mind, and though he makes his new friends laugh, how reliable he is remains to be seen. He may possess other skills beyond archery, but, if he does, they remain an unknown quantity, as does he. A recent encounter with bandits suggests that, in another part of the world, Madcap has slain a powerful wizard and is wanted for murder. The truth of this charge remains to be seen.
Ranlok Swifthammer
Ranlok is a dwarf, trained as both a ranger and a priest of Illuinen, the Making God. Under the tutelege of his uncle, Beldurin Broadhammer, he was learning the ways of smithing. When his uncle revealed himself part of the Unbroken Circle, he found himself cast adrift, and he has looked at this new group of Questers as a possible path to follow. With a sword in one hand and a hammer in the other, he can be a devastating battler, and his knowledge of woods lore makes him an invaluable member of the group.
Red Talon
Red Talon is a hish'ta, one of the lizard men who inhabit the jungle planet of Cabaleth. Taken at a very young age to Olothin as a pit slave, Red Talon has been raised to be a killer. This savage training, however, has been tempered by the teachings of Dyne, a fellow galdiator, who helped the boy learn that life did not have to be all killing and dying. When Dyne was slain, Red Talon escaped, eventually bringing word of his friend's death to the Unbroken Circle. Clad in his bone armor and wielding a gyrspike, Red Talon cuts a barbaric and exotic figure amongst the others. Hopefully, his proclivity for violence will be channeled to good uses by his time with the Seekers.
Saqqara Ghostpaw
Saqqara is a sorcerer of the Atuki, the tribal raccoon-like folk from Ifildrith. He came to Olothin as a stowaway on a Skyrunner, but he was found out and imprisoned. Luckily for him, a halfling by the name of Tilman (Tim) Greenway was breaking out someone else and took pity on him. Tim and Saqqara became fast friends, so Saqqara gladly accompanied the halfling to the reunion of the Unbroken Circle. Without his friend, however, the sorcerer is somewhat quiet and reserved. Only time will tell if he will emerge from his solitude and make new friends among the Seekers. His magicks, which revolve around trickery, would certainly be a boon to them.
Temper
No one is sure exactly what race Temper is. He is swathed in robes, veils, and scarves, and he covers his hands with gloves. He is small of stature, but his build is impossible to guess in the shapeless garments. The massive greatsword he carries marks him a warrior, and the robes he wears identify him also as a priest of Maldemyr, patron god of paladins. Temper lives up to his name and seems to have much rage boiling under the surface. Whether he can temper this into something that can aid the Seekers remains to be seen.
Willem Shepherd - NPC
The ninth of the Seekers, and the first that has no direct ties to the Unbroken Circle, is the halfling boy, Willem Shepherd. Although some 27 years of age, he is only the equivalent of a 14 year old human in maturity. Nevertheless, when his family were wiped out by goblins, he demanded to be allowed to go with the companions to seek vengeance and to get answers as to why his family died. How the deaths of his family will affect this young adult and what path he will eventually follow are tales for a future time. He has picked up the basics of rangerhood from Ranlok and obviously intends to keep seeking justice for the death of his family.
Edryn Bollynock - NPC
A gnome of the hidden city of Aboken, Edryn is the tenth member of the Seekers. He admits to have been a street thief, once upon a time, but he has given up that trade, preferring, instead, the path of cleric in the service to the Twins, gods of trickery and mischief. He has an affable manner, and he tends to eschew battle whenever possible. He has already proven himself a great help in the short time he has been amongst the companions.