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Swords under the Sun — Blades in the Dark meets Dungeon World
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<blockquote data-quote="aramis erak" data-source="post: 8241754" data-attributes="member: 6779310"><p>It has to do with verisimilitude. </p><p>That all rolls are the same difficulty is SUCH a break from my life experiences that it renders a game unplayable <strong>to me</strong> <em>Because it's <u>completely</u> unrealistic.</em> </p><p>EG: Driving across town is easy at the speed limits. No rolls kind of easy (barring other issues from conditions). Driving across town at 90 MPH on fresh snow over ice is a messy attempt at suicide. insanely dangerous, At the speed limit (typically 35) on fresh snow over ice. it is roll needed, as there's a significant risk of meaningful failure. But the nature and rate of failure is vastly different between 35. 60, and 90... At 35, you may need a new vehicle, or be stuck. At 60, you're likely to crash. At 90, it's likely you'll die on a fail. The number of places your failure can happen are the same, but the results and difficulty are not.</p><p></p><p>Stating difficulty as a number of needed rolls, as your replies to others indicate you've decided to stand in for proper difficulties, is a poor choice from my perspective. (I don't like it as a skill mechanic, either. See also Dying Earth RPG. Nor as an attribute benefit, as in Albedo: Platinum Catalyst.) Back to the drive example, the places where a roll might be needed are the same at all speeds... but the difficulty changes by speed.</p><p></p><p>Plus, there are many times multiple rolls doesn't make sense. </p><p>Shooting someone. spotting an ambush (literal or proverbial). Leaping a gap between roofs. Making a first impression. </p><p></p><p>As I said, I'm clearly not your intended audience. I'm good with that. On the no difficulties score, there's only one game without difficulties baked in that I've enjoyed: Sentinel Comics. It does, however, have different difficulties baked in to the characters' special abilities. One without does tempt me: MASHed... but I haven't been able to get comfortable with it; it does have a pseudo-difficulty, tho', in the timers.</p><p></p><p>The excessive profanity is actually far more an issue for me. I'm not one who avoids profanity, per se, but I don't like gratuitous use, and simply put, it's a sign I'm unlikely to enjoy reading the work. </p><p></p><p>The concept sounded cool, the execution means I'm not in your audience. Since I'd expressed interest prior, and you wanted feedback, I chose to give why I'm no longer interested. For clarity: I was not in any way affronted by your initial shrug response.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8241754, member: 6779310"] It has to do with verisimilitude. That all rolls are the same difficulty is SUCH a break from my life experiences that it renders a game unplayable [B]to me[/B] [I]Because it's [U]completely[/U] unrealistic.[/I] EG: Driving across town is easy at the speed limits. No rolls kind of easy (barring other issues from conditions). Driving across town at 90 MPH on fresh snow over ice is a messy attempt at suicide. insanely dangerous, At the speed limit (typically 35) on fresh snow over ice. it is roll needed, as there's a significant risk of meaningful failure. But the nature and rate of failure is vastly different between 35. 60, and 90... At 35, you may need a new vehicle, or be stuck. At 60, you're likely to crash. At 90, it's likely you'll die on a fail. The number of places your failure can happen are the same, but the results and difficulty are not. Stating difficulty as a number of needed rolls, as your replies to others indicate you've decided to stand in for proper difficulties, is a poor choice from my perspective. (I don't like it as a skill mechanic, either. See also Dying Earth RPG. Nor as an attribute benefit, as in Albedo: Platinum Catalyst.) Back to the drive example, the places where a roll might be needed are the same at all speeds... but the difficulty changes by speed. Plus, there are many times multiple rolls doesn't make sense. Shooting someone. spotting an ambush (literal or proverbial). Leaping a gap between roofs. Making a first impression. As I said, I'm clearly not your intended audience. I'm good with that. On the no difficulties score, there's only one game without difficulties baked in that I've enjoyed: Sentinel Comics. It does, however, have different difficulties baked in to the characters' special abilities. One without does tempt me: MASHed... but I haven't been able to get comfortable with it; it does have a pseudo-difficulty, tho', in the timers. The excessive profanity is actually far more an issue for me. I'm not one who avoids profanity, per se, but I don't like gratuitous use, and simply put, it's a sign I'm unlikely to enjoy reading the work. The concept sounded cool, the execution means I'm not in your audience. Since I'd expressed interest prior, and you wanted feedback, I chose to give why I'm no longer interested. For clarity: I was not in any way affronted by your initial shrug response. [/QUOTE]
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