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Swords under the Sun — Blades in the Dark meets Dungeon World

loverdrive

Makin' cool stuff
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itch.io link
(will come live at March the 30th)

The Men prospered in the incandescence of the Sun above, as Her light kept horrendous Beasts, spawns of the Dark at bay.

But at one point in time, so long ago that even the oldest of immortal elves don’t remember it, things have changed. The Sun above stopped to warm and started to burn, Men and Beasts indiscriminately.

Whatever sin was committed, it was great and now you must suffer to repent it.

Or, at least, the Temple says so.

This is the game of faith. This is the game of dangers, struggles, darkness and corruption. This is the game of hope, heroism, self-sacrifice and friendship, forged in blood and fire.

Players take on roles of the heroes, risking their life at every turn to make sure that their world, or even the world at large lives to see another day.




I was always puzzled why there’s no fleshed out fantasy hack of BitD, so I’ve decided to make one, but since I’m a damn hipster, I couldn’t be satisfied with just sword and sorcery — so, inspired with my own experience of losing faith, I’ve decided to expand it into sword and sorcery and faith.

As of now, the game is 70 pages long (the only thing is missing is a monster manual, but I’m working on it), and was extensively internally playtested — and now I’m getting ready to launch a public playtest at 30.03.2021.

Stay tuned!

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Eilathen

Explorer
I'm definitely interested! I love BitD and have also thought about using FitD games for different kind of stuff....a straight up fantasy game is part of that.
 










Fenris-77

Small God of the Dozens
Supporter
Wouldn't BitD/FitD support a Lankhmar-type game?
It sure would! Just not in any of it's current iterations (that I'm familiar with). There's a playtest rules set called Game of Darkness that's essentially Games of Thrones on the Dark (duh), which is close, but unfinished and still not quite what I'm looking for. Most of the other fantasy Blades hacks are aimed at something particular from a genre perspective that I'm not looking for. What I really want is just a straight Swords and Sorcery FitD game. Compared to the games I'm familiar with it would mean some pretty significant work on the magic side, plus some sort of interesting way to apply the structures of FitD to the rhythms of S&S play. I'll happily check Swords Under the Sun out and see how it works for me.
 




Thanks, looking into it now, already found a couple of instances I've missed. What do you mean by C/P?

Copy/paste. Figured you just pasted text (though your brain may have just ported Stress over in some places).

Alright, I've read through the material. Looks great. Very faithful and interesting intersection between the two systems and the artwork and prose are fantastic. I'll end up playtesting it at some point and I'll give feedback.

Some thoughts/questions:

1) The game isn't structured like Blades or Torchbearer/Mouse Guard. I figured it would be; Free Play (to figure out Adventure) > Journey/Adventure > Downtime. Curious about the decision to not go that route?

2) On that same note, I'm curious about Downtime Activity regulation. The Coin Economy isn't encoded like in DW and the Downtime Activity isn't regulated like Blades (2 + 1/Coin). How do you envision this sorting itself out and what was the playtest feedback?

3) I was wondering if you were going to reskin Heat and use the Entanglement system. You chose not too. Curious about that decision?

4) I don't see Training in Downtime. Curious about that decision.

5) Back to Coin. I don't see any rules around Coin (no derived Load like DW, no Stash/Vault like Blades) or service/equipment lists for Supply or Hirelings (which appears to be the Aquire an Asset Downtime move in this game). Curious about that decision?
 

loverdrive

Makin' cool stuff
1) The game isn't structured like Blades or Torchbearer/Mouse Guard. I figured it would be; Free Play (to figure out Adventure) > Journey/Adventure > Downtime. Curious about the decision to not go that route?
There was a structure, but it lead to "scores" often being two or three session long, so I've decided to drop it. Freeplay -> Score -> Downtime works really well when it all can be handled within a single session, but I feel like it starts to feel apart.

There is a possibility I'll add it back, though. I generally start my design process with throwing out things that I'm not 100% sure I'll need.

2) On that same note, I'm curious about Downtime Activity regulation. The Coin Economy isn't encoded like in DW and the Downtime Activity isn't regulated like Blades (2 + 1/Coin). How do you envision this sorting itself out and what was the playtest feedback?
The most limiting factor of downtime is, well, time. Yeah, you can spend days and weeks tinkering with a long-term project, but Tot-Amon wouldn't wait for you to execute his schemes.

When both I or someone else ran the game I've never heard that someone had a problem with no downtime cap. The problem I ran into and now looking for a way to address is that people tend to not take downtime at all.

3) I was wondering if you were going to reskin Heat and use the Entanglement system. You chose not too. Curious about that decision?
I didn't find a use for it, honestly.

4) I don't see Training in Downtime. Curious about that decision.
I think it's boring :)

5) Back to Coin. I don't see any rules around Coin (no derived Load like DW, no Stash/Vault like Blades) or service/equipment lists for Supply or Hirelings (which appears to be the Aquire an Asset Downtime move in this game). Curious about that decision?
Services and equipment list is something that is in progress, but it wasn't on my priority list for playtesting materials.
 

GMMichael

Guide of Modos
Art on black background? Awesome!
Fiction-first? Awesome!
No initiative? Awesome!
No grid? Awesome!

No difficulty? Given that it's the only table I had to include in my game, this was probably destined to rub me the wrong way. I would probably do a lot of arguing with the GM/players instead of Being a Fan and Open Communication.

I'm looking forward to the live-action Youtube demo!
 

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