Makin' cool stuff
You don't have to argue with themNo difficulty? Given that it's the only table I had to include in my game, this was probably destined to rub me the wrong way. I would probably do a lot of arguing with the GM/players instead of Being a Fan and Open Communication.
The GM says what will happen on a fail, and what will happen on success and lets the player rethink their course of actions. There can be a little discussion, sure, but full-blown argument? Nope.
Now I'm thinking that maybe "no difficulty" is a bit misleading. There's a difficulty, but it is expressed not through a number that needs to be rolled, but through a number of steps you need to accomplish the goal.
Like, if a lone fighter tries to Command a group of cultists to drop their weapons, the difficulty of the task is not expressed as near impossible to beat DC 25, but as an extra step "Well, you're outnumbered 5 to 1, it's not gonna have zero effect. But if you show them that you aren't one to be messed with first..." or, maybe, as reduced effectiveness "Well, you have some fearsome reputation, but you're still outnumbered. The best you can do is to make one or two of them surrender, so when the fight breaks out it will be a bit more manageable"
I'll look what I can do, but don't hold your breath.I'm looking forward to the live-action Youtube demo!