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Swordsage: The Complex Fighter
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<blockquote data-quote="trentonjoe" data-source="post: 6363793" data-attributes="member: 304"><p>Couple more thoughts:</p><p></p><p><u>Single Blade</u></p><p><u>When you are wielding a melee weapon in one hand and nothing in your off hand, you gain a +2 bonus to attack rolls.</u></p><p></p><p>This would make the character the best melee character to hit in the game. I figure you are basing it off the Archery +2 thing the fighters get but I think that is a mistake. Being +2 to hit is a big deal.</p><p></p><p></p><p><u>"Battle Cunning</u></p><p><u>By 6th level, your instinct for seizing the moment gives you a significant advantage over your foes. When you take the Dash, Disengage, or Dodge, action on your turn, you can make a single weapon attack as a bonus action."</u></p><p></p><p>Dodge and Disengage are designed to not have attacks. I would just limit it to the Dash option. That way it is closer to 1/2 the Charger feat.</p><p></p><p>If you can Disengage and attack it's pretty close to the mobility feat and Dodge + Attack is like having blur up all the time!</p><p></p><p>This ability is pretty close to 2 feats and a 2nd level spell!</p><p></p><p>EDIT: <em> I just realized these are two monk Ki abilities all rolled into 1.</em></p><p></p><p><u>Avalanche of Blades</u></p><p><u>In a flashing blur of steel, you unleash a devastating volley of deadly attacks against your enemy, striking it again and again.</u></p><p><u> Type: Legendary Strike</u></p><p><u> Prerequisite: 9th level, three other Diamond Mind maneuvers</u></p><p><u> Effect: Make a melee attack. If the attack hits you may make another melee attack against the same target. You continue making attacks against your target until you miss or you have made a total of five attacks.</u></p><p><u></u></p><p></p><p> Um, 5 attacks at 9th level? It should cap at 3. OR just give it an automatic 3rd attack.</p><p></p><p></p><p><u>Time Stands Still</u></p><p><u>The raindrops themselves stand still as you act at the speed of thought. You move like a blur, catching your enemies by surprise with a complex action carried out in a tiny fraction of the time normally needed to complete it.</u></p><p><u> Type: Legendary Strike</u></p><p><u> Prerequisite: 9th level, three other Diamond Mind Maneuvers</u></p><p><u> Effect: Move a distance up to your speed and make a three separate melee attacks at any point(s) during this movement. This movement does not provoke opportunity attacks.</u></p><p></p><p>I really don't like the disengage for free mechanic.</p><p></p><p><u>"Adamantine Hurricane</u></p><p><u>You channel ki through your blade and unleash a powerful blast of energy that cuts a path of destruction across the battlefield.</u></p><p><u> Type: Legendary Strike</u></p><p><u> Prerequisite: 9th level, three other Iron Heart maneuvers</u></p><p><u> Effect: A line of powerful cutting winds 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes damage equal to double your normal weapon damage on a failed save, and half that much on a successful one."</u></p><p></p><p></p><p>This is a autohit on everyone in a line. The 100 feet is quirky, 30 is more in line with other non lightning bolt powers. It's like a straight line whirlwind I guess.</p><p></p><p>I<u>ron Heart Endurance</u></p><p><u>You push aside the pain of your injuries to fight on past mortal limits.</u></p><p><u> Type: Counter</u></p><p><u> Trigger: You are reduced to 0 hit points and are not killed outright.</u></p><p><u> Effect: You are reduced to 1 hit point instead.</u></p><p><u> Special: Once you initiate this maneuver, you cannot use it again until you finish a short or long rest.</u></p><p></p><p>I think this is the 1/2 orc ability and they can only do it after a long rest. I think..</p><p></p><p><u>"Iron Heart Surge</u></p><p><u>By drawing on your mental strength and physical fortitude, you break free of a debilitating state that might otherwise defeat you.</u></p><p><u> Type: Boost</u></p><p><u> Effect: Choose one spell, effect, or other condition currently affecting you that has a duration of 1 or more rounds. The effect immediately ends.</u></p><p><u> Special: You may initiate this maneuver even if you are otherwise unable to act. Once you initiate this maneuver, you cannot use it again until you finish a short or long rest.</u></p><p></p><p>Isn't that freedom of movement? Except it is better.</p><p></p><p></p><p></p><p>I don't know. It's hard to tell how this balances. It seems to me you just picked cool powers from races, classes and spells and just one to have access to all of them. I don't think that is a real good idea. </p><p></p><p>This guy is a fighter with access to all the cool thief abilities, constant disadvantage to hit and cool abilities that mimic good spells.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 6363793, member: 304"] Couple more thoughts: [U]Single Blade When you are wielding a melee weapon in one hand and nothing in your off hand, you gain a +2 bonus to attack rolls.[/U] This would make the character the best melee character to hit in the game. I figure you are basing it off the Archery +2 thing the fighters get but I think that is a mistake. Being +2 to hit is a big deal. [U]"Battle Cunning By 6th level, your instinct for seizing the moment gives you a significant advantage over your foes. When you take the Dash, Disengage, or Dodge, action on your turn, you can make a single weapon attack as a bonus action."[/U] Dodge and Disengage are designed to not have attacks. I would just limit it to the Dash option. That way it is closer to 1/2 the Charger feat. If you can Disengage and attack it's pretty close to the mobility feat and Dodge + Attack is like having blur up all the time! This ability is pretty close to 2 feats and a 2nd level spell! EDIT: [I] I just realized these are two monk Ki abilities all rolled into 1.[/I] [U]Avalanche of Blades In a flashing blur of steel, you unleash a devastating volley of deadly attacks against your enemy, striking it again and again. Type: Legendary Strike Prerequisite: 9th level, three other Diamond Mind maneuvers Effect: Make a melee attack. If the attack hits you may make another melee attack against the same target. You continue making attacks against your target until you miss or you have made a total of five attacks. [/U] Um, 5 attacks at 9th level? It should cap at 3. OR just give it an automatic 3rd attack. [U]Time Stands Still The raindrops themselves stand still as you act at the speed of thought. You move like a blur, catching your enemies by surprise with a complex action carried out in a tiny fraction of the time normally needed to complete it. Type: Legendary Strike Prerequisite: 9th level, three other Diamond Mind Maneuvers Effect: Move a distance up to your speed and make a three separate melee attacks at any point(s) during this movement. This movement does not provoke opportunity attacks.[/U] I really don't like the disengage for free mechanic. [U]"Adamantine Hurricane You channel ki through your blade and unleash a powerful blast of energy that cuts a path of destruction across the battlefield. Type: Legendary Strike Prerequisite: 9th level, three other Iron Heart maneuvers Effect: A line of powerful cutting winds 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes damage equal to double your normal weapon damage on a failed save, and half that much on a successful one."[/U] This is a autohit on everyone in a line. The 100 feet is quirky, 30 is more in line with other non lightning bolt powers. It's like a straight line whirlwind I guess. I[U]ron Heart Endurance You push aside the pain of your injuries to fight on past mortal limits. Type: Counter Trigger: You are reduced to 0 hit points and are not killed outright. Effect: You are reduced to 1 hit point instead. Special: Once you initiate this maneuver, you cannot use it again until you finish a short or long rest.[/U] I think this is the 1/2 orc ability and they can only do it after a long rest. I think.. [U]"Iron Heart Surge By drawing on your mental strength and physical fortitude, you break free of a debilitating state that might otherwise defeat you. Type: Boost Effect: Choose one spell, effect, or other condition currently affecting you that has a duration of 1 or more rounds. The effect immediately ends. Special: You may initiate this maneuver even if you are otherwise unable to act. Once you initiate this maneuver, you cannot use it again until you finish a short or long rest.[/U] Isn't that freedom of movement? Except it is better. I don't know. It's hard to tell how this balances. It seems to me you just picked cool powers from races, classes and spells and just one to have access to all of them. I don't think that is a real good idea. This guy is a fighter with access to all the cool thief abilities, constant disadvantage to hit and cool abilities that mimic good spells. [/QUOTE]
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