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Swordsage: The Complex Fighter
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<blockquote data-quote="Jack the Lad" data-source="post: 6364596" data-attributes="member: 6777377"><p>Why would it never happen? What's preventing it from happening?</p><p></p><p></p><p></p><p>A caster might not ever run out of spells, but when a fighter takes damage, that HP is lost until it can be regained.</p><p></p><p></p><p></p><p>I was wondering when you'd trot out this nonsense again!</p><p></p><p>Count the spells I listed. There are 44; as many as a Wizard - <em>with a GM who does not let them find or buy even a single additional spell in the course of their adventures</em> - knows at level 20.</p><p></p><p>I've put them in reverse level order. If you want to see what they can do at lower levels, take 2 off the list for each level below 20.</p><p></p><p></p><p></p><p>Level 17+ is a whole tier of play - one of the four tiers of play outlined on page 15 of the PHB.</p><p></p><p>Up until what level are you claiming the Fighter is on par with the Wizard?</p><p></p><p></p><p></p><p>Or the orc walks around the table you flipped, negating the AC bonus, and you wasted an action and take 5 extra damage.</p><p></p><p>Or, if we look at a situation that could arise in actual play instead of plucking numbers out of thin air...</p><p></p><p>With 20HP you're probably level 2 with a +2 Con bonus. You're dealing an average of 7.8 per swing with your maul - enough to kill an orc in 2 attacks.</p><p></p><p>The orc deals an average of 5.1 per swing to you. Or, if you flip a table and gain +2 AC and the orc doesn't simply walk around it, 4.1 damage.</p><p></p><p>Let's look at that in a bit more detail.</p><p></p><p>You win initiative and flip the table.</p><p>The orc doesn't walk around it and instead just takes a swing. 4.1 damage.</p><p>You attack the orc. 7.8 damage.</p><p>The orc takes a swing. 4.1 damage.</p><p>You attack the orc and kill it.</p><p></p><p>= 8.2 damage taken, 2 hits.</p><p></p><p>You win initiative and attack the orc. 7.8 damage.</p><p>The orc takes a swing. 5.1 damage.</p><p>You attack the orc and kill it.</p><p></p><p>= 5.1 damage taken, 1 hit.</p><p></p><p>So yeah, your example is just yet another illustration of <em>~using your imagination</em><em>~ </em>being functionally worse than endlessly swinging your weapon - even if we make the orc completely braindead <em>and</em> say you're the only one who gains a benefit from being attacked across a table.</p><p></p><p>If the orc also gains +2 AC from being attacked across a table, your average damage drops to 6.6 per swing and it takes you 3 attacks on average to kill it.</p><p></p><p>This means you take 3 hits for a total of 12.3 damage vs 1 hit for 5.1 damage.</p></blockquote><p></p>
[QUOTE="Jack the Lad, post: 6364596, member: 6777377"] Why would it never happen? What's preventing it from happening? A caster might not ever run out of spells, but when a fighter takes damage, that HP is lost until it can be regained. I was wondering when you'd trot out this nonsense again! Count the spells I listed. There are 44; as many as a Wizard - [I]with a GM who does not let them find or buy even a single additional spell in the course of their adventures[/I] - knows at level 20. I've put them in reverse level order. If you want to see what they can do at lower levels, take 2 off the list for each level below 20. Level 17+ is a whole tier of play - one of the four tiers of play outlined on page 15 of the PHB. Up until what level are you claiming the Fighter is on par with the Wizard? Or the orc walks around the table you flipped, negating the AC bonus, and you wasted an action and take 5 extra damage. Or, if we look at a situation that could arise in actual play instead of plucking numbers out of thin air... With 20HP you're probably level 2 with a +2 Con bonus. You're dealing an average of 7.8 per swing with your maul - enough to kill an orc in 2 attacks. The orc deals an average of 5.1 per swing to you. Or, if you flip a table and gain +2 AC and the orc doesn't simply walk around it, 4.1 damage. Let's look at that in a bit more detail. You win initiative and flip the table. The orc doesn't walk around it and instead just takes a swing. 4.1 damage. You attack the orc. 7.8 damage. The orc takes a swing. 4.1 damage. You attack the orc and kill it. = 8.2 damage taken, 2 hits. You win initiative and attack the orc. 7.8 damage. The orc takes a swing. 5.1 damage. You attack the orc and kill it. = 5.1 damage taken, 1 hit. So yeah, your example is just yet another illustration of [I]~using your imagination[/I][I]~ [/I]being functionally worse than endlessly swinging your weapon - even if we make the orc completely braindead [I]and[/I] say you're the only one who gains a benefit from being attacked across a table. If the orc also gains +2 AC from being attacked across a table, your average damage drops to 6.6 per swing and it takes you 3 attacks on average to kill it. This means you take 3 hits for a total of 12.3 damage vs 1 hit for 5.1 damage. [/QUOTE]
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