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*Dungeons & Dragons
Swordsage: The Complex Fighter
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<blockquote data-quote="Ashkelon" data-source="post: 6364647" data-attributes="member: 6774887"><p>Yeah, I guess saying it was as complex as the battlemaster might have been a little overly optimisitc. But then again, the battlemaster is rather confusing in how its maneuvers work. Some of them you use before making your attack roll, and some after. Some of them use your reaction, others use no action at all. Some of them require saving throws, others do not. And while the swordsage does get 12 maneuvers, the battlemaster has to keep track of 9 maneuvers, action surge, and second wind. That is pretty damn close to keeping track of 11 different maneuvers.</p><p></p><p> Yeah, you are certainly right here. There are about 65 unique maneuvers right now which definitely adds a lot of information to go through. That being said, I tried to make the maneuvers much cleaner and easier to resolve than spells. Compare the maneuvers to the battlemaster maneuvers, the paladin smites, and even many common attack spells. The swordsage maneuvers don't require extra rolls or checks and many are very straightforward.</p><p></p><p></p><p></p><p>I actually wish extra attack was never implemented in game. I liked things better when all classes had deadly strike to increase their weapon damage as they leveled up. It was much easier to balance things. Sadly, this isn't what we were given in the final product. I agree that your suggestion here would make the class more simple, but ultimately, it would make it too much like a spellcaster and that is definitely not what I want.</p><p></p><p>I want the class to be a martial class through and through. As such, it has to follow the basic structure of other martial classes, which means extra attack at level 5. This is why the swordsage's maneuvers all start dealing double damage at level 5+. The warblade can choose to use the Attack action and make two weapon attacks, or use his action to initiate a strike making a single attack that deals double damage.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6364647, member: 6774887"] Yeah, I guess saying it was as complex as the battlemaster might have been a little overly optimisitc. But then again, the battlemaster is rather confusing in how its maneuvers work. Some of them you use before making your attack roll, and some after. Some of them use your reaction, others use no action at all. Some of them require saving throws, others do not. And while the swordsage does get 12 maneuvers, the battlemaster has to keep track of 9 maneuvers, action surge, and second wind. That is pretty damn close to keeping track of 11 different maneuvers. Yeah, you are certainly right here. There are about 65 unique maneuvers right now which definitely adds a lot of information to go through. That being said, I tried to make the maneuvers much cleaner and easier to resolve than spells. Compare the maneuvers to the battlemaster maneuvers, the paladin smites, and even many common attack spells. The swordsage maneuvers don't require extra rolls or checks and many are very straightforward. I actually wish extra attack was never implemented in game. I liked things better when all classes had deadly strike to increase their weapon damage as they leveled up. It was much easier to balance things. Sadly, this isn't what we were given in the final product. I agree that your suggestion here would make the class more simple, but ultimately, it would make it too much like a spellcaster and that is definitely not what I want. I want the class to be a martial class through and through. As such, it has to follow the basic structure of other martial classes, which means extra attack at level 5. This is why the swordsage's maneuvers all start dealing double damage at level 5+. The warblade can choose to use the Attack action and make two weapon attacks, or use his action to initiate a strike making a single attack that deals double damage. [/QUOTE]
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