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*Dungeons & Dragons
Swordsage: The Complex Fighter
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<blockquote data-quote="Juriel" data-source="post: 6364951" data-attributes="member: 68368"><p>Actually... page 190 of PHB.</p><p></p><p>INTERACTING WITH OBJECTS AROUND YOU</p><p>Here are a few examples of stuff you can do in tandem with your movement and action:</p><p>draw or sheathe a weapon</p><p>open or close a door</p><p>withdraw a potion from your pack</p><p>pick up a dropped axe</p><p>take a bauble from table</p><p>remove a ring from finger</p><p>eat some food</p><p>plant a banner</p><p>fish a few coins from coinpouch</p><p>drink a flagon</p><p>throw a lever or a switch</p><p>pull a torch from sconce</p><p>take a book from shelf</p><p>extinguish a small flame</p><p>don a mask</p><p>pull your hood up</p><p>put your ear to a door</p><p>kick a small stone</p><p>turn a key in lock</p><p>tap the floor with 10ft pole</p><p>hand an item to someone</p><p></p><p>So you might be able to to flip a table for free, but it's still down to GM mood where the exact limit of a free action lies.</p><p></p><p>Which is beside the point, because anyone can flip a table or improvise. The whole point is that casters don't have to, because they have interesting stuff to do by just pressing their shiny spell buttons, they don't need to beg the DM to make an allowance for them so they have SOME decision to make every turn. Even choosing whether or not to use a big spell IS a decision point, something Fighters don't have.</p><p></p><p>...and as such, Swordsage seems to deliver on the promise of giving Fighter-ish people something to think about. Where's the problem with that? If someone wants a player to be bored out of their mind just rolling to hit, roll damage, they can give them control over one of their summons - it's just like having a PHB Fighter along!</p></blockquote><p></p>
[QUOTE="Juriel, post: 6364951, member: 68368"] Actually... page 190 of PHB. INTERACTING WITH OBJECTS AROUND YOU Here are a few examples of stuff you can do in tandem with your movement and action: draw or sheathe a weapon open or close a door withdraw a potion from your pack pick up a dropped axe take a bauble from table remove a ring from finger eat some food plant a banner fish a few coins from coinpouch drink a flagon throw a lever or a switch pull a torch from sconce take a book from shelf extinguish a small flame don a mask pull your hood up put your ear to a door kick a small stone turn a key in lock tap the floor with 10ft pole hand an item to someone So you might be able to to flip a table for free, but it's still down to GM mood where the exact limit of a free action lies. Which is beside the point, because anyone can flip a table or improvise. The whole point is that casters don't have to, because they have interesting stuff to do by just pressing their shiny spell buttons, they don't need to beg the DM to make an allowance for them so they have SOME decision to make every turn. Even choosing whether or not to use a big spell IS a decision point, something Fighters don't have. ...and as such, Swordsage seems to deliver on the promise of giving Fighter-ish people something to think about. Where's the problem with that? If someone wants a player to be bored out of their mind just rolling to hit, roll damage, they can give them control over one of their summons - it's just like having a PHB Fighter along! [/QUOTE]
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