Ah, now I get it!Faraer said:The first part is symbolic, and probably not literal.
Korimyr the Rat said:One of the main problems with the RPG portrayals, in my opinion, isn't that the Dark Side/Light Side rules are so strict, it's that the main good guys are never portrayed as having a handful. Luke at the end of Episode VI sure as Hell had a few, even if he turned his back on the Dark Side.
Well, it is a saving throw, which means you might lose a point, or maybe not. The idea of decaying from the dark side came from Palpatine's horrific appearance in the OT, and it seemed supported by some novels that were very thoroughly vetted by Lucasfilm, like Shadows of the Empire. From further out in the EU, Queen Amanoa and King Ommin of Onderon were Sith practitioners who were physically decaying from the Dark Side. It could be any physical ability score, and presumably losing one or two points in most characters would be written off by most as aging, and wouldn't have the withered look of Palpatine. Sometimes it happens, often it doesn't, and that kind of random chance (combined with a bit of skill) I think is reflected fine in the saving throws.Korimyr the Rat said:Personally, I think the prequels rather strongly disprove the notion that gaining levels as a Dark Sider causes you to lose physical stats-- while Palpatine isn't particularly trim and fit, and Vader is mechanically supported, Darth Maul is in fine condition for a high-level darksider.
None of the classic EU darksiders lost their physical forms this way, either.
I can see keeping it under some circumstances, which is why I made the option to effectively "set for stun". It seems pretty blatantly a Dark Side thing to strike somebody with possibly enough power to kill them (3d4 damage), and that makes it little different than just choking them. Using it to just knock somebody out though is apparently supported by the movies.I also agree that Force Push/Strike should lose the automatic DSP.
Luke Skywalker has always been depicted as having some Dark Side points by the end of Episode VI. In the old d6 RPG, he had 2 DSP's (and Dark Side Points were very serious business back then, you automatically went Dark at 6, and for every point you gained you had to roll 1d6, and if you rolled under it you went to the Dark Side immediately, which means for your 2nd point you had a 1:6 chance of falling).I'm interested in seeing some kind of explanation for the way Palpatine uses Force Lightning, though. It's clearly far more complicated (and useful) than it is portrayed in the RPG materials.
One of the main problems with the RPG portrayals, in my opinion, isn't that the Dark Side/Light Side rules are so strict, it's that the main good guys are never portrayed as having a handful. Luke at the end of Episode VI sure as Hell had a few, even if he turned his back on the Dark Side.
Sweet! I'm so going to throw IG-88 at my PCs when they're high enough level. The best thing about IG-88 is that, since he copied himself multiple times, killing him can easily be ruled as having no effect on the continuity whatsoeverDnDChick said:There are RPG stats for the miniatures on the WotC website too.
Characters from the Clone Wars:
http://www.wizards.com/default.asp?x=starwars/article/sw20050519a
The classic Bounty Hunters of ESB
http://www.wizards.com/default.asp?x=starwars/article/sw20050120a


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.