Dagger75
Epic Commoner
Jurble said:hmmm ok cool thanks guysAny suggestiosn for the space combat rules if there are better ways of handling it? (are the inherent SWRPG spaceship combat rules good?) Also do they work 3d decently or is that abit of a pain?
Lastly how does it work having a group mixed Jedi and non-jedi? Say a lvl6 scoundrel and a lvl6 jedi guardian etc, would they be of similar power level or would the jedi bat away the scoundrels blaster bolts and open him up from shoulder to hip?
Basically with that last would you recommend avoiding a mixed jedi/non jedi group or encourage it?
thanks for the help guys![]()
Last game I ran had one Jedi, 1 scoundrel and one Soldier. If you have ALL combat then yes the jedi will shine but throw in computer checks, searches, spot, repair, pilot and the other people will do just fine. A jedi has to SPEND lots of points on his force stuff leaving very little for him to spend on other skills.
Durning combat the Jedi did pretty good when he got into melee, the Soldier was an equal fighter. The scoundrel actually shot a lot. After fighting a few Dark Jedi he bought a slug thrower which the Jedi can block but not deflect back at you. He killed a few Dark Jedi with crits thanks to the VP/WP thing.
Starship combat I pretty much winged it. Roll some pilot checks, roll some gun checks, avoid this astroid and what not.