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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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<blockquote data-quote="GreenKarl" data-source="post: 6895094" data-attributes="member: 6801242"><p>[ATTACH]76763[/ATTACH]</p><p>[ATTACH]76764[/ATTACH]</p><p></p><p><strong>The OUTLAW GAMBIT </strong></p><p><strong>CEC XS Stock Light Freighter</strong>, <em>Colossal space transport</em></p><p><strong>Init</strong>: Pilot’s -8 penalty or Ship -5; <strong>Senses</strong>: Pilot’s perception +0 bonus (or ship’s +4)</p><p><strong>Defense</strong>: REF 14, +12 armor</p><p><strong>HP</strong>: 120; <strong>DR 15</strong>; <strong>Threshold</strong>: 76</p><p><strong>Speed</strong>: fly 24meters (max. velocity 800 km/h), fly 2 squares (starship scale)</p><p><strong>Abilities</strong>: Str 42 (+16), Dex 14 (+2), Int 14 (+2); <strong>Grapple </strong>+42</p><p><strong>Skills </strong>(though ship’s AI/Computer): Perception +4, Pilot -5, Use Computers +4 </p><p><strong>Crew</strong>: 2, <strong>Passengers</strong>: 8</p><p><strong>Cargo</strong>: 100 tons; <strong>Consumables</strong>: 2 months</p><p><strong>Hyperdrive</strong>: Standard (x1), Backup (x12), advanced nav computer relay (requires hyperspace beacon or -5 to tools/nav computer roll)</p><p><strong>Availability</strong>: Licensed; <strong>Cost</strong>: 90,000 (25,000 used; this modified version 100,000cr do to hyperdrive upgrade)</p><p><strong>Weapons</strong>: two sets of <em><strong>Duel Laser cannon</strong></em> turrets – <em>Heavy Weapon Attack roll</em>: Gunner’s -8 (to base gunner’s attack bonus), <em>Hit</em>: 4d10 x2 energy damage <strong><em>or</em></strong> <em>Autofire</em>: Gunner’s -13, <em>Hit</em>: 4d10 x2 energy, ½ damage for miss. Range 400/5,000 (space range 2/5)</p><p>One forward fixed <em><strong>Ion Cannon</strong></em> (pilot or co-pilot) – <em>Heavy Weapon Attack roll</em>: Gunner’s -8 (to base gunner’s attack bonus), <em>Hit</em>: 4d8 x4 ion damage. Range 400/5,000 (space range 2/5)</p><p>One forward fixed <em><strong>Tractor Beam</strong></em> (pilot or co-pilot or gunner) - – <em>Heavy Weapon Attack roll</em>: Gunner’s -8 (to base gunner’s attack bonus), <em>Hit</em>: Grapple +50 (cannot grab anything larger then colossal space transport. Range 400/1,000 (space range 1/2)</p><p><strong>Modifications</strong>: *this starship has been extensively modified by her old captain. First there are 4 passenger rooms along the inside ring instead of 2 (they also each double rooms so can hold up to 8 passengers cramped). </p><p>*There are five different smuggler compartments spread throughout the ship. One can hold up to 250kg of hidden cargo, two each hold 150kg of hidden cargo and the last two can each hold 100kg of hidden cargo. All impose Disadvantage and a -5 to Intelligence (Investigation) to find. </p><p>*The hyperdrive has been upgraded to a Standard model and an advanced nav-computer allows for a programmer to not be linked to a hyperspace beacon (but the roll is a -5). </p><p>*The ship maneuverability has also been enhanced (included in updated DEX bonus)</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6895094, member: 6801242"] [ATTACH=CONFIG]76763._xfImport[/ATTACH] [ATTACH=CONFIG]76764._xfImport[/ATTACH] [B]The OUTLAW GAMBIT [/B] [B]CEC XS Stock Light Freighter[/B], [I]Colossal space transport[/I] [B]Init[/B]: Pilot’s -8 penalty or Ship -5; [B]Senses[/B]: Pilot’s perception +0 bonus (or ship’s +4) [B]Defense[/B]: REF 14, +12 armor [B]HP[/B]: 120; [B]DR 15[/B]; [B]Threshold[/B]: 76 [B]Speed[/B]: fly 24meters (max. velocity 800 km/h), fly 2 squares (starship scale) [B]Abilities[/B]: Str 42 (+16), Dex 14 (+2), Int 14 (+2); [B]Grapple [/B]+42 [B]Skills [/B](though ship’s AI/Computer): Perception +4, Pilot -5, Use Computers +4 [B]Crew[/B]: 2, [B]Passengers[/B]: 8 [B]Cargo[/B]: 100 tons; [B]Consumables[/B]: 2 months [B]Hyperdrive[/B]: Standard (x1), Backup (x12), advanced nav computer relay (requires hyperspace beacon or -5 to tools/nav computer roll) [B]Availability[/B]: Licensed; [B]Cost[/B]: 90,000 (25,000 used; this modified version 100,000cr do to hyperdrive upgrade) [B]Weapons[/B]: two sets of [I][B]Duel Laser cannon[/B][/I] turrets – [I]Heavy Weapon Attack roll[/I]: Gunner’s -8 (to base gunner’s attack bonus), [I]Hit[/I]: 4d10 x2 energy damage [B][I]or[/I][/B] [I]Autofire[/I]: Gunner’s -13, [I]Hit[/I]: 4d10 x2 energy, ½ damage for miss. Range 400/5,000 (space range 2/5) One forward fixed [I][B]Ion Cannon[/B][/I] (pilot or co-pilot) – [I]Heavy Weapon Attack roll[/I]: Gunner’s -8 (to base gunner’s attack bonus), [I]Hit[/I]: 4d8 x4 ion damage. Range 400/5,000 (space range 2/5) One forward fixed [I][B]Tractor Beam[/B][/I] (pilot or co-pilot or gunner) - – [I]Heavy Weapon Attack roll[/I]: Gunner’s -8 (to base gunner’s attack bonus), [I]Hit[/I]: Grapple +50 (cannot grab anything larger then colossal space transport. Range 400/1,000 (space range 1/2) [B]Modifications[/B]: *this starship has been extensively modified by her old captain. First there are 4 passenger rooms along the inside ring instead of 2 (they also each double rooms so can hold up to 8 passengers cramped). *There are five different smuggler compartments spread throughout the ship. One can hold up to 250kg of hidden cargo, two each hold 150kg of hidden cargo and the last two can each hold 100kg of hidden cargo. All impose Disadvantage and a -5 to Intelligence (Investigation) to find. *The hyperdrive has been upgraded to a Standard model and an advanced nav-computer allows for a programmer to not be linked to a hyperspace beacon (but the roll is a -5). *The ship maneuverability has also been enhanced (included in updated DEX bonus) [/QUOTE]
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