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[SWSE] A New Fear (OOC)
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<blockquote data-quote="JediJake" data-source="post: 4977553" data-attributes="member: 85153"><p><strong>Quick and Dirty CharGen</strong></p><p></p><p>It is pretty easy to make a character using the SWSE rule set, so I decided to complicate it up for anyone who plays my games. </p><p></p><p>1st. Choose a race from this web page <a href="http://community.wizards.com/go/thread/view/75862/19424306/Revamping_the_Star_Wars_Species_Stats?num=10&pg=1" target="_blank">Whoops! Browser Settings Incompatible</a> or stat up your very own custom race if your feeling adventurous, using what Peteyrock and others have created as a guideline. (subject to my approval)</p><p></p><p>2nd. Put your stats where you want them. Everyone uses the same array 16,16,15,14,13,9. </p><p></p><p>3rd. Pick a Class. You can choose from Noble, Scoundrel, or Soldier. </p><p></p><p>Noble basics: HP=12+Whole Con Number, 6+int Trained Skills, Starting feats=Linguist{must qualify for}, Simple Weapons Pro, and Pistol Proficiency. Pick Two Talents and 2 feats that you qualify for. Your done! </p><p></p><p>Scoundrel Basics: HP=16+Whole Con, 4+int Trained Skills, Starting feats, Light Armor, one of either Shake it Off or Point Blank Shot{Must Qualify}, Simple Weapons, Pistols Pro, Either Rifles or Advanced Melee Proficiency, 2 Talents, + 2 feats and viola!</p><p></p><p>Soldat Basics: HP=24+Con, 2+int Skills, Starting Feats; Light & Heavy Armor, Weapon Proficiencies{Simple, Pistols, Rifles, and either Heavy Weapons or Advanced Melee, Weapon Focus{Any proficient}, + any 2 feats you qualify for. 2 Talents and enjoy! </p><p></p><p>What about scouts you say? I felt that it was just too good. Better at fighting and sneaking than a Scoundrel, almost as tough as a Soldier and thats before we even get to talents! You like those talents?! Fine be that way. The Noble has access to the fringer talent tree sans longstride. The Scoundrel gets Awareness and Camouflage. The Soldier gets the Survivor Talent tree with Longstride thrown in. Happy? If there are other talents in other books that come from the Scout class your free to use them.</p><p></p><p>But...but...I wanna play a JEDI! That is just fine. Wouldn't really be Star Wars without a few force slingers. But it takes a little extra hardship. Force users are very powerful cats in the 'verse. Able to heal and harm with a thought and a wave of the hand. To play one takes up a Talent for Force Sensitivity, a Trained Skill for UtF training, and a Feat for Force Training. You can swap out your best weapon proficiency for WP Lightsabers.</p><p></p><p>When you select Force Training you pick the number of powers as normal. You can use them in any order a # of times equal to your Cha Mod +1(min 1). For example say Sid Sith has a 16 Wis and a 14 Cha. Sid chooses four force powers, Surge, Lightning, Grip and Move Object. Sid gets into a fight with some Jedi Scum and fries two with lightning and surges away from the rest. He regrets not just throwing airspeeders at them but he just had to show them the POWER of the DARK SIDE! </p><p></p><p>As for the Jedi Talents: Noble gets the Consular Tree, Soldiers get the Guardian Tree, and Scoundrels get the Sentinal Tree. Any class can select lightsaber talents, force talents, and force powers from any book as long as they meet the prerequisites.</p><p></p><p>Defense Bonuses: Every hero gets +3 to boost their defenses however they like. Want to be a tough guy? You can put all three in Fort Def. Balanced? +1 in all defenses. 2 in one and one in another. Whatever makes you happy.</p><p></p><p>Those are the quick and dirty basics on how I would like you to make your characters. I would also appreciate it if you made them available through <a href="http://www.thetangledweb.net" target="_blank">The Tangled Web - Online Pen and Paper Roleplaying</a> 's character profiler. I use it all the time. Very handy.</p><p></p><p>If you have any problems or questions, please ask!</p><p></p><p>Good Gaming, Jake</p></blockquote><p></p>
[QUOTE="JediJake, post: 4977553, member: 85153"] [b]Quick and Dirty CharGen[/b] It is pretty easy to make a character using the SWSE rule set, so I decided to complicate it up for anyone who plays my games. 1st. Choose a race from this web page [url=http://community.wizards.com/go/thread/view/75862/19424306/Revamping_the_Star_Wars_Species_Stats?num=10&pg=1]Whoops! Browser Settings Incompatible[/url] or stat up your very own custom race if your feeling adventurous, using what Peteyrock and others have created as a guideline. (subject to my approval) 2nd. Put your stats where you want them. Everyone uses the same array 16,16,15,14,13,9. 3rd. Pick a Class. You can choose from Noble, Scoundrel, or Soldier. Noble basics: HP=12+Whole Con Number, 6+int Trained Skills, Starting feats=Linguist{must qualify for}, Simple Weapons Pro, and Pistol Proficiency. Pick Two Talents and 2 feats that you qualify for. Your done! Scoundrel Basics: HP=16+Whole Con, 4+int Trained Skills, Starting feats, Light Armor, one of either Shake it Off or Point Blank Shot{Must Qualify}, Simple Weapons, Pistols Pro, Either Rifles or Advanced Melee Proficiency, 2 Talents, + 2 feats and viola! Soldat Basics: HP=24+Con, 2+int Skills, Starting Feats; Light & Heavy Armor, Weapon Proficiencies{Simple, Pistols, Rifles, and either Heavy Weapons or Advanced Melee, Weapon Focus{Any proficient}, + any 2 feats you qualify for. 2 Talents and enjoy! What about scouts you say? I felt that it was just too good. Better at fighting and sneaking than a Scoundrel, almost as tough as a Soldier and thats before we even get to talents! You like those talents?! Fine be that way. The Noble has access to the fringer talent tree sans longstride. The Scoundrel gets Awareness and Camouflage. The Soldier gets the Survivor Talent tree with Longstride thrown in. Happy? If there are other talents in other books that come from the Scout class your free to use them. But...but...I wanna play a JEDI! That is just fine. Wouldn't really be Star Wars without a few force slingers. But it takes a little extra hardship. Force users are very powerful cats in the 'verse. Able to heal and harm with a thought and a wave of the hand. To play one takes up a Talent for Force Sensitivity, a Trained Skill for UtF training, and a Feat for Force Training. You can swap out your best weapon proficiency for WP Lightsabers. When you select Force Training you pick the number of powers as normal. You can use them in any order a # of times equal to your Cha Mod +1(min 1). For example say Sid Sith has a 16 Wis and a 14 Cha. Sid chooses four force powers, Surge, Lightning, Grip and Move Object. Sid gets into a fight with some Jedi Scum and fries two with lightning and surges away from the rest. He regrets not just throwing airspeeders at them but he just had to show them the POWER of the DARK SIDE! As for the Jedi Talents: Noble gets the Consular Tree, Soldiers get the Guardian Tree, and Scoundrels get the Sentinal Tree. Any class can select lightsaber talents, force talents, and force powers from any book as long as they meet the prerequisites. Defense Bonuses: Every hero gets +3 to boost their defenses however they like. Want to be a tough guy? You can put all three in Fort Def. Balanced? +1 in all defenses. 2 in one and one in another. Whatever makes you happy. Those are the quick and dirty basics on how I would like you to make your characters. I would also appreciate it if you made them available through [url=http://www.thetangledweb.net]The Tangled Web - Online Pen and Paper Roleplaying[/url] 's character profiler. I use it all the time. Very handy. If you have any problems or questions, please ask! Good Gaming, Jake [/QUOTE]
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