Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[SWSE] A New Fear (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JediJake" data-source="post: 4983199" data-attributes="member: 85153"><p>I made it up. I must have been drawing unknowing inspiration from a game I've never played. Looks badass though. I imagine that is what the Krayt Class armor would look like. Mandalorian Steel has the effect of being resistant even to lightsabers and not being crapall heavy as Mando Iron. </p><p></p><p>About Super Tech, yes very close, and good eyes. Even though I love this game I'm pretty sure they where drunk or stoned when they made their referencing system. The Tech Specialist feat is in the Starships book, the Superior Tech Specialist Feat is in Scum and Villainy on page 24.</p><p></p><p></p><p>Sure you can do that. Or you can replace any one of your other starting feats to accomplish the same goal. MA I II and III are great feats that in addition to their normal benefits, provide a +1 on all non unarmed attack rolls. </p><p></p><p>Quick weapon damage changes. Being threatened with a knife is SCARY in real life, but in d20 games its almost a joke weapon. That in my opinion should change. Normal non powered melee weapons deal double their normal damage. Knives? 2d4. Pretty gorram scary. Normal people get stabbed once or twice and they have to go to the emergency room. Adding Vibro or Electro to whatever weapon ups its normal die size by one step. Vibroknives do 2d6 damage. Vibrobayonets 2d10. Vibrolongswords and great axes 2d12. Have MA III and feel like going after someones face with a vibroax? You deal 2d12+3+Double Strength+whatever.</p><p></p><p>Lightsabers; I don't care what the book says in the movies lightsabers have mass. If they didn't fencing would be the only practical way to use a lightsaber. Tyrannus should have just stabbed people or in a massless galaxy waved his lightsaber around really fast in their enemies general direction. Thats just silly. In the Original tirlogy they where very good at cutting, but not quite the weightless hot knife through butter the new movies made them out to be. Vader's hyperstrong cyberneticly enhanced force rage fueled lightsaber blade couldn't quite cut through a guard rail in Empire. When Luke tagged his (Spoiler alert!) daddy on the shoulder it bounced off. Granted Vader made it seem painful, but it should have cut through bicep, iron lung, artificial heart, other iron lung and across the other arm by the books and newer movies. Rant over. If a vibroax does a very respectable max damage of 24 with two dice a lightsaber should do similar. Every light weapon does another die of damage. Small lightsabers do 3d6, regular do 3d8. A comically oversized lightsaber would do 3d10. </p><p></p><p>This change seemed pretty fair to me realizing that an assault rifle does similar damage from much farther away. Reinforces the combat is deadly aspect of Star Wars. In the interest of keeping things fair and interesting feats like rapid strike and mighty swing deal an extra d10 to damage regardless of the weapon. Go knife crazy and hit for 2d4+1d10. Which could significantly up your damage. Or you could roll a one. Rapid shot and burst fire have the same effects, +1d10 or +2d10 damage regardless of the size of your blaster. </p><p></p><p>Rapid Shot and Burst Fire:I'm a little torn. I likes these feats, but they just don't serve the use that doing these actions in real life do. Shooting at someone a bunch of times makes you much more likely to hit if your a good shot, not do a bunch more damage or completely miss. My though is if you use the rapid shot feat taking the normal -2 and hit their reflex your gonna do more damage. If you shoot at them and miss by 5 or less you still do your 1d10 damage+half normal. If you miss by five or more you start shooting up important bystanders like allies and innocents. Rapid Shot would be a prereq for burst fire which would do 2d10 on a miss of 5 or less and attack with -4 instead of the normal -5. I feel like this more accurately models how a real live firefight works. Majority Rules on this one. If you guys like it, we will use it. If you think I'm crazy we won't use it. </p><p></p><p>About unarmed damage. If you get it over a d12 just start adding another d4 per step. A regular human does 2d4, with MA III does 2d10. Looks like Teras Kasaii basics lets you do a whole nother die of damage. So MA I and Teras Kasai would be 3d6, MA III would be 3d10. I'm also going to say that like every other melee damage roll, a normal human does Str x1.5 If you take martial arts I its str bonus x2. </p><p></p><p>I just realized how much deadlier I've made combat. Sooo a small starting HP change. Nobles get 18+Con Scoundrels recieve 24+con score and soldiers pack 30+con number. When level two rolls around soldiers go back to 12, scoundrels get 8 and nobles get 6. </p><p></p><p>Condition Track Movement. If you move below half your normal HP you move a step down the condition track. You can either be healed with a heal check, force power, second wind whatever or you can slowly recover by taking 3 swift actions on your own. If you take 10 or more damage than your threshold you recieve a persistant condition that can only be removed by surgery or jedi magic. Getting shot sucks.</p></blockquote><p></p>
[QUOTE="JediJake, post: 4983199, member: 85153"] I made it up. I must have been drawing unknowing inspiration from a game I've never played. Looks badass though. I imagine that is what the Krayt Class armor would look like. Mandalorian Steel has the effect of being resistant even to lightsabers and not being crapall heavy as Mando Iron. About Super Tech, yes very close, and good eyes. Even though I love this game I'm pretty sure they where drunk or stoned when they made their referencing system. The Tech Specialist feat is in the Starships book, the Superior Tech Specialist Feat is in Scum and Villainy on page 24. Sure you can do that. Or you can replace any one of your other starting feats to accomplish the same goal. MA I II and III are great feats that in addition to their normal benefits, provide a +1 on all non unarmed attack rolls. Quick weapon damage changes. Being threatened with a knife is SCARY in real life, but in d20 games its almost a joke weapon. That in my opinion should change. Normal non powered melee weapons deal double their normal damage. Knives? 2d4. Pretty gorram scary. Normal people get stabbed once or twice and they have to go to the emergency room. Adding Vibro or Electro to whatever weapon ups its normal die size by one step. Vibroknives do 2d6 damage. Vibrobayonets 2d10. Vibrolongswords and great axes 2d12. Have MA III and feel like going after someones face with a vibroax? You deal 2d12+3+Double Strength+whatever. Lightsabers; I don't care what the book says in the movies lightsabers have mass. If they didn't fencing would be the only practical way to use a lightsaber. Tyrannus should have just stabbed people or in a massless galaxy waved his lightsaber around really fast in their enemies general direction. Thats just silly. In the Original tirlogy they where very good at cutting, but not quite the weightless hot knife through butter the new movies made them out to be. Vader's hyperstrong cyberneticly enhanced force rage fueled lightsaber blade couldn't quite cut through a guard rail in Empire. When Luke tagged his (Spoiler alert!) daddy on the shoulder it bounced off. Granted Vader made it seem painful, but it should have cut through bicep, iron lung, artificial heart, other iron lung and across the other arm by the books and newer movies. Rant over. If a vibroax does a very respectable max damage of 24 with two dice a lightsaber should do similar. Every light weapon does another die of damage. Small lightsabers do 3d6, regular do 3d8. A comically oversized lightsaber would do 3d10. This change seemed pretty fair to me realizing that an assault rifle does similar damage from much farther away. Reinforces the combat is deadly aspect of Star Wars. In the interest of keeping things fair and interesting feats like rapid strike and mighty swing deal an extra d10 to damage regardless of the weapon. Go knife crazy and hit for 2d4+1d10. Which could significantly up your damage. Or you could roll a one. Rapid shot and burst fire have the same effects, +1d10 or +2d10 damage regardless of the size of your blaster. Rapid Shot and Burst Fire:I'm a little torn. I likes these feats, but they just don't serve the use that doing these actions in real life do. Shooting at someone a bunch of times makes you much more likely to hit if your a good shot, not do a bunch more damage or completely miss. My though is if you use the rapid shot feat taking the normal -2 and hit their reflex your gonna do more damage. If you shoot at them and miss by 5 or less you still do your 1d10 damage+half normal. If you miss by five or more you start shooting up important bystanders like allies and innocents. Rapid Shot would be a prereq for burst fire which would do 2d10 on a miss of 5 or less and attack with -4 instead of the normal -5. I feel like this more accurately models how a real live firefight works. Majority Rules on this one. If you guys like it, we will use it. If you think I'm crazy we won't use it. About unarmed damage. If you get it over a d12 just start adding another d4 per step. A regular human does 2d4, with MA III does 2d10. Looks like Teras Kasaii basics lets you do a whole nother die of damage. So MA I and Teras Kasai would be 3d6, MA III would be 3d10. I'm also going to say that like every other melee damage roll, a normal human does Str x1.5 If you take martial arts I its str bonus x2. I just realized how much deadlier I've made combat. Sooo a small starting HP change. Nobles get 18+Con Scoundrels recieve 24+con score and soldiers pack 30+con number. When level two rolls around soldiers go back to 12, scoundrels get 8 and nobles get 6. Condition Track Movement. If you move below half your normal HP you move a step down the condition track. You can either be healed with a heal check, force power, second wind whatever or you can slowly recover by taking 3 swift actions on your own. If you take 10 or more damage than your threshold you recieve a persistant condition that can only be removed by surgery or jedi magic. Getting shot sucks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[SWSE] A New Fear (OOC)
Top