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[SWSE] A New Fear (OOC)
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<blockquote data-quote="zaxehammer" data-source="post: 4983383" data-attributes="member: 86056"><p>So, clarifying the Condition Track changes: just beating the damage threshold is no longer enough to move someone down the condition track, you have to beat it by 10 or more? But anyone going below half of their normal HP automatically goes down one step?</p><p></p><p>I guess that will be interesting, though, you could make it simpler by saying that damage threshold is now equal to: Fortitude Defense + size modifier + 10</p><p>That way, it's just easier to directly compare damage vs. threshold.</p><p></p><p>You want to up the damage of lightsabers to put them more on par with blasters, but I just thought of this which you might consider. Lightsabers, while doing less damage, have the advantage of maneuvers[Jedi Academy training Manual] as well as the basic block/deflect/redirect talents. This makes the lightsaber both offensive (and not unerpoweredly so) as well as defensive; whereas a blaster cannot be defensive in any context.</p><p></p><p></p><p>I just think this is absurd (nothing personal). An average lightsaber blade is only a meter long. Force pikes that extend reach are fine, but a regular lightsaber is not long enough to bypass a whole square and into the one beyond.</p><p></p><p>I just have a few comments about some things you said.</p><p></p><p>Did you mean you get +1 on other damage rolls for each Martial Arts I, II, or III? You contradicted yourself, so I wanted to be sure.</p><p></p><p>Well, there are a few possible explanations for this that would allow for the knife through butter effect. 1) Vader's armor is made of lightsaber resistant material (Phrik alloy etc.), which is plausible because it was kind of his thing to go out and hunt Jedi. 2) Luke was only going for a feint-like maneuver, and so the point of the strike was to quickly hit and retreat the blade. 3) The move was a shiim, described as a minute wound made out of desperation (in this case) or to disable an opponent.</p><p></p><p>Also, on a more opinionated, yet valid, note: lightsaber blades are relatively mass-less. Yes, they have the minute mass of particles, but the only mass that made any difference was that of the hilt. This is the reason why you don't see every common thug going about wielding a lightsaber. If the blade had mass like that of a regular sword/vibrosword, it would be no more difficult to wield than its technological predecessors. If it is the case that the blade has (relatively) no mass, the slightest movement of the hilt (much easier to move when the weight is concentrated in roughly a 1 foot long cylinder) changes the position of the blade, most likely causing severe damage to oneself or one's environment.</p><p></p><p>True, one might be able to pull off a fencing-like fighting style, but because a Jedi has other talents that he can call upon, it might not be the most advantageous. Indeed, Dooku's style is much like fencing with conservative parry-movements and ripostes. Yet, he must defend against opponents using a different technique, so he must expand basic fencing techniques to a larger offensive/defensive area.</p><p></p><p>Oh yeah, another clarification question: </p><p> </p><p></p><p>So if I started at 2d6 and upgraded to 2d8, 2d10, and 2d12 with MA I, II, III and then get upgraded again with the Teras Kasi feat/talent combination, I would go up to 2d12+1d4? And were I to go up another step, the damage would increase again to be 2d12+2d4?</p></blockquote><p></p>
[QUOTE="zaxehammer, post: 4983383, member: 86056"] So, clarifying the Condition Track changes: just beating the damage threshold is no longer enough to move someone down the condition track, you have to beat it by 10 or more? But anyone going below half of their normal HP automatically goes down one step? I guess that will be interesting, though, you could make it simpler by saying that damage threshold is now equal to: Fortitude Defense + size modifier + 10 That way, it's just easier to directly compare damage vs. threshold. You want to up the damage of lightsabers to put them more on par with blasters, but I just thought of this which you might consider. Lightsabers, while doing less damage, have the advantage of maneuvers[Jedi Academy training Manual] as well as the basic block/deflect/redirect talents. This makes the lightsaber both offensive (and not unerpoweredly so) as well as defensive; whereas a blaster cannot be defensive in any context. I just think this is absurd (nothing personal). An average lightsaber blade is only a meter long. Force pikes that extend reach are fine, but a regular lightsaber is not long enough to bypass a whole square and into the one beyond. I just have a few comments about some things you said. Did you mean you get +1 on other damage rolls for each Martial Arts I, II, or III? You contradicted yourself, so I wanted to be sure. Well, there are a few possible explanations for this that would allow for the knife through butter effect. 1) Vader's armor is made of lightsaber resistant material (Phrik alloy etc.), which is plausible because it was kind of his thing to go out and hunt Jedi. 2) Luke was only going for a feint-like maneuver, and so the point of the strike was to quickly hit and retreat the blade. 3) The move was a shiim, described as a minute wound made out of desperation (in this case) or to disable an opponent. Also, on a more opinionated, yet valid, note: lightsaber blades are relatively mass-less. Yes, they have the minute mass of particles, but the only mass that made any difference was that of the hilt. This is the reason why you don't see every common thug going about wielding a lightsaber. If the blade had mass like that of a regular sword/vibrosword, it would be no more difficult to wield than its technological predecessors. If it is the case that the blade has (relatively) no mass, the slightest movement of the hilt (much easier to move when the weight is concentrated in roughly a 1 foot long cylinder) changes the position of the blade, most likely causing severe damage to oneself or one's environment. True, one might be able to pull off a fencing-like fighting style, but because a Jedi has other talents that he can call upon, it might not be the most advantageous. Indeed, Dooku's style is much like fencing with conservative parry-movements and ripostes. Yet, he must defend against opponents using a different technique, so he must expand basic fencing techniques to a larger offensive/defensive area. Oh yeah, another clarification question: So if I started at 2d6 and upgraded to 2d8, 2d10, and 2d12 with MA I, II, III and then get upgraded again with the Teras Kasi feat/talent combination, I would go up to 2d12+1d4? And were I to go up another step, the damage would increase again to be 2d12+2d4? [/QUOTE]
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