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[SWSE] A New Fear (OOC)
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<blockquote data-quote="JediJake" data-source="post: 4983688" data-attributes="member: 85153"><p><strong>Force & Destiny Points</strong></p><p></p><p><strong>Force Points:</strong>Function normally +1d6 to a d20 roll. The differences are you get one every day that recharges. If you have a talent or other ability that requires a force point to activate you can use that power once per encounter for free and afterwords using that power costs a force point.</p><p></p><p><strong>Stunts</strong>: I'm thinking of implementing a stunt system. I get bored with "I charge, +23 hit? Deal 30 damage." every round. So I'm thinking of implementing a stunt system so if you guys go the hack and slash route you will get more mileage out of your skills and another way to get force points. Lets say Gam the Gammorean has intimidate and bluff as trained skills. Gam really needs this attack to work so he growls menacingly at his opponent as a swift action. Roll intimidate attack vs will and if he succeeds he gets a force point he can use that round or whenever in that encounter. Later he decides to fake out his opponent and feints low, skill attack vs will again but this time he doesnt fall for it. No force point for Gam. Had he succeeded he would have rolled an extra 1d6 for damage against his tough opponent. I think it would add some spice to most encounters, what do you think? If you guys like it we will give it a shot, if not, no big.</p><p></p><p><strong>Destiny</strong>:Everyone has a secret destiny of my choosing. Everyone starts play with a single destiny point. If you have a thought about what you want your destiny to be I'd love to hear it. Destiny points work just like normal.</p></blockquote><p></p>
[QUOTE="JediJake, post: 4983688, member: 85153"] [b]Force & Destiny Points[/b] [B]Force Points:[/B]Function normally +1d6 to a d20 roll. The differences are you get one every day that recharges. If you have a talent or other ability that requires a force point to activate you can use that power once per encounter for free and afterwords using that power costs a force point. [B]Stunts[/B]: I'm thinking of implementing a stunt system. I get bored with "I charge, +23 hit? Deal 30 damage." every round. So I'm thinking of implementing a stunt system so if you guys go the hack and slash route you will get more mileage out of your skills and another way to get force points. Lets say Gam the Gammorean has intimidate and bluff as trained skills. Gam really needs this attack to work so he growls menacingly at his opponent as a swift action. Roll intimidate attack vs will and if he succeeds he gets a force point he can use that round or whenever in that encounter. Later he decides to fake out his opponent and feints low, skill attack vs will again but this time he doesnt fall for it. No force point for Gam. Had he succeeded he would have rolled an extra 1d6 for damage against his tough opponent. I think it would add some spice to most encounters, what do you think? If you guys like it we will give it a shot, if not, no big. [B]Destiny[/B]:Everyone has a secret destiny of my choosing. Everyone starts play with a single destiny point. If you have a thought about what you want your destiny to be I'd love to hear it. Destiny points work just like normal. [/QUOTE]
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