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[SWSE] A New Fear (OOC)
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<blockquote data-quote="JediJake" data-source="post: 5023114" data-attributes="member: 85153"><p>1.Yes. 2. Mix and match. 3. Long ardous thought and research. Take Shii-Cho for example, RAW it makes your next block or deflect attempt suck slightly less, since this now an attack action to beat the incoming attack, you get a bonus to attack and damage no matter how many you redirect in addition to every other attack you make or niman which gives you a boring plus one to you defenses can now allow you to greatly strengthen your mind and fortify your body with sheer force of will in a way that couldn't have been done before. </p><p></p><p>Ataru needing rapid strike was a missprint on my part sry, I haven't slept in over twenty four hours and it's starting to effect me. </p><p></p><p>I sincerely apologize if any of you feel like you have to remake your characters because of a supplemental rule we have added, that was never really my goal. My intent was to make the game more enjoyable for everyone with a weather eye toward casual realism and inter party balance. Until the block/deflect change I've put every new rule change large and small that wasn't stated and agreed upon before we started to a popular vote. I felt and still feel that even with the small changes weve implemented force using characters will still far far outshine normal heroes very rapidly. Alas this is something beyond my control. Again I apologize if I have given anyone cause for unhappiness in my game as that was certainly not my intent. If I'm still unable to sleep I'll post a complete accounting of all the rules modifications and then we can take another popular vote and see what that leaves us with and go from there.</p></blockquote><p></p>
[QUOTE="JediJake, post: 5023114, member: 85153"] 1.Yes. 2. Mix and match. 3. Long ardous thought and research. Take Shii-Cho for example, RAW it makes your next block or deflect attempt suck slightly less, since this now an attack action to beat the incoming attack, you get a bonus to attack and damage no matter how many you redirect in addition to every other attack you make or niman which gives you a boring plus one to you defenses can now allow you to greatly strengthen your mind and fortify your body with sheer force of will in a way that couldn't have been done before. Ataru needing rapid strike was a missprint on my part sry, I haven't slept in over twenty four hours and it's starting to effect me. I sincerely apologize if any of you feel like you have to remake your characters because of a supplemental rule we have added, that was never really my goal. My intent was to make the game more enjoyable for everyone with a weather eye toward casual realism and inter party balance. Until the block/deflect change I've put every new rule change large and small that wasn't stated and agreed upon before we started to a popular vote. I felt and still feel that even with the small changes weve implemented force using characters will still far far outshine normal heroes very rapidly. Alas this is something beyond my control. Again I apologize if I have given anyone cause for unhappiness in my game as that was certainly not my intent. If I'm still unable to sleep I'll post a complete accounting of all the rules modifications and then we can take another popular vote and see what that leaves us with and go from there. [/QUOTE]
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