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[SWSE] A New Fear (OOC)
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<blockquote data-quote="JediJake" data-source="post: 5026380" data-attributes="member: 85153"><p><strong>The Infamous Houserules Revealed...</strong></p><p></p><p>Leveling Up!</p><p>[sblock][/sblock]The stuff we have already talked about.[sblock][/sblock]Weapons and Your Face; A Friendly Primer.[sblock]Quick weapon damage changes. Being threatened with a knife is SCARY in real life, but in d20 games its almost a joke weapon. That in my opinion should change. Normal non powered melee weapons deal double their normal damage. Knives? 2d4. Pretty gorram scary. Normal people get stabbed once or twice and they have to go to the emergency room or die. Adding Vibro or Electro to whatever weapon ups its normal die size by one step. Vibroknives do 2d6 damage. Vibrobayonets 2d10. Vibrolongswords and great axes 2d12. Have MA III and feel like going after someones face with a vibroax? You deal 2d12+3+Double Strength+whatever.[/sblock]</p><p>Lightsabers![sblock]Every "light" weapon does another die of damage. Small lightsabers do 3d6, regular do 3d8. A comically oversized lightsaber would do 3d10. Lightsabers also count as Slashing, Bludgeoning, Piercing, and Energy Damage. They provide one extra square of reach. I looked at the lightsaber fights and decided it was silly to be able to use them in a grapple without some kind of special training.[/sblock]Fists of Fury! [sblock]Or furious fisting; If you get your unarmed damage over a d12 just start adding another d4 per step. A regular human does 2d4, with MA III does 2d10. Looks like Teras Kasaii basics lets you do a whole 'nother die of damage. So MA I and Teras Kasai would be 3d6, MA III would be 3d10. I'm also going to say that like every other melee damage roll, a normal human does Str x1.5 If you take martial arts I its str bonus x2. If you two weapon fight go back to 1.5 like everybody else has too.[/sblock]Surprise Buttsechs![sblock]<strong>The Drop</strong>; If a creature is caught unawares he takes a minus 5 to all defenses (including DT) and ignores all DR and reactions. This accounts for being blindsided or shot in the back and attacked while sleeping and all that. If you get surprise that first attack is potentially and generally devastating. Get unexpectedly stabbed from behind and the consequences can be most dire.[/sblock]Kinda important![sblock]This one could potentially break the game, but I like to go big or go home. I dislike once per encounter powers. They just don't feel right to me at all. So I would like to try something that you I hope you enjoy. Whenever an ability says usuable once per encounter, change that to read once per turn. If it says once per turn it can be used once per attack.[/sblock]On why I prefer hex grids.[sblock]I disagree and here's why; No more diagonal movement costing two squares, no more line of sight issues, no more flanking oddness, no more getting surrounded by eight enemies. Plus they are prettier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.[/sblock]Revamped Lightsaber Forms;Now with Strong and Fast Styles[sblock][/sblock]My next post will talk about the force and the boosts and minor changes I have in mind.</p></blockquote><p></p>
[QUOTE="JediJake, post: 5026380, member: 85153"] [b]The Infamous Houserules Revealed...[/b] Leveling Up! [sblock][/sblock]The stuff we have already talked about.[sblock][/sblock]Weapons and Your Face; A Friendly Primer.[sblock]Quick weapon damage changes. Being threatened with a knife is SCARY in real life, but in d20 games its almost a joke weapon. That in my opinion should change. Normal non powered melee weapons deal double their normal damage. Knives? 2d4. Pretty gorram scary. Normal people get stabbed once or twice and they have to go to the emergency room or die. Adding Vibro or Electro to whatever weapon ups its normal die size by one step. Vibroknives do 2d6 damage. Vibrobayonets 2d10. Vibrolongswords and great axes 2d12. Have MA III and feel like going after someones face with a vibroax? You deal 2d12+3+Double Strength+whatever.[/sblock] Lightsabers![sblock]Every "light" weapon does another die of damage. Small lightsabers do 3d6, regular do 3d8. A comically oversized lightsaber would do 3d10. Lightsabers also count as Slashing, Bludgeoning, Piercing, and Energy Damage. They provide one extra square of reach. I looked at the lightsaber fights and decided it was silly to be able to use them in a grapple without some kind of special training.[/sblock]Fists of Fury! [sblock]Or furious fisting; If you get your unarmed damage over a d12 just start adding another d4 per step. A regular human does 2d4, with MA III does 2d10. Looks like Teras Kasaii basics lets you do a whole 'nother die of damage. So MA I and Teras Kasai would be 3d6, MA III would be 3d10. I'm also going to say that like every other melee damage roll, a normal human does Str x1.5 If you take martial arts I its str bonus x2. If you two weapon fight go back to 1.5 like everybody else has too.[/sblock]Surprise Buttsechs![sblock][B]The Drop[/B]; If a creature is caught unawares he takes a minus 5 to all defenses (including DT) and ignores all DR and reactions. This accounts for being blindsided or shot in the back and attacked while sleeping and all that. If you get surprise that first attack is potentially and generally devastating. Get unexpectedly stabbed from behind and the consequences can be most dire.[/sblock]Kinda important![sblock]This one could potentially break the game, but I like to go big or go home. I dislike once per encounter powers. They just don't feel right to me at all. So I would like to try something that you I hope you enjoy. Whenever an ability says usuable once per encounter, change that to read once per turn. If it says once per turn it can be used once per attack.[/sblock]On why I prefer hex grids.[sblock]I disagree and here's why; No more diagonal movement costing two squares, no more line of sight issues, no more flanking oddness, no more getting surrounded by eight enemies. Plus they are prettier ;).[/sblock]Revamped Lightsaber Forms;Now with Strong and Fast Styles[sblock][/sblock]My next post will talk about the force and the boosts and minor changes I have in mind. [/QUOTE]
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