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[SWSE] A New Fear (OOC)
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<blockquote data-quote="JediJake" data-source="post: 5027310" data-attributes="member: 85153"><p>Yes I thought it was only fair that you have to sacrifice something very small to potentially remove most of the damage in the round, where as the non sensitives just get shot. No don't be obtuse, they are destroyed completely as Obi Wan was!...You can't destroy the lightsabers blade.</p><p></p><p>I dislike, no..I <em>hate</em>, nay <strong><em>loathe </em></strong>the intercept force power. It is not in either of the prequal or the orignal trilogies, the anime, the cartoons, the books I've read, or the games I've played, and it has the aggravating side effect of making an entire <em>talent next to </em><strong>useless</strong>! *GRAHAGH!!* ......Ok nerdrage is over. Remember where in the book it says GM has the right to veto powers he doesnt like or thinks won't fit in the game? Please pick another power.</p><p></p><p>That said, the idea of using the Move Object force power to use something as a sheild against blasters and the like is awesome. And you could block them if you have the talent perhaps even redirecting it if its magnetically sealed or extra reflective or something.</p><p></p><p>Holy crap! I don't know whether to cry or applaud. Probably cry because I had foreseen your strength rising into the 30's. </p><p></p><p>A few questions though, on the hammer blow talent description it says you can't be holding anything, and your holding some sweet vibronucklers. Also humans start out with 2d4 unarmed damage (which I accidentally made a little to high but oh well) so a large creature would start out with 2d6 to 2d8 with MA I and so on right? Im leaning towards scrapping the whole nothing in your hands part of hammerblow and opening it up for melee weapons and the like including lightsabers, since thats how we have been doing it anyway.</p><p></p><p>Hmm good question. It also says that you need to spend a swift action to do it. So I'm going to say you can do it is many times per round as you have swift actions to spend on it.</p><p></p><p>you get the katarn class armor zink was wearing and his blaster, the vibroax/blaster rifles are of low quality except for the one their leader was carrying (+5 damage mod for vibroax +1 attack for blaster bit) he also had some heavy ceremonial armor (+4 Ref +5 Fort). The shock pike the trandoshan was carrying is very well made +1 to attack and +2 damage along with the blaster the twilek assassin was carrying. The wookies crossbow is in poor shape, but the vibrobayonet and the stock are extremely well made, like the stock has a mini grav hammer built in both at + 5 to damage.</p><p></p><p>The armor upgrade, hmm, perhaps when you mask your presence with the force in the force your armor helps you take ten on the UtF check like jumpservo's.That way your always hidden from people who don't know what to look for and with less skill than you possess almost every time. But a master might be able to pick up on your presence. Sound good?</p><p></p><p>Next, force unleashed!</p></blockquote><p></p>
[QUOTE="JediJake, post: 5027310, member: 85153"] Yes I thought it was only fair that you have to sacrifice something very small to potentially remove most of the damage in the round, where as the non sensitives just get shot. No don't be obtuse, they are destroyed completely as Obi Wan was!...You can't destroy the lightsabers blade. I dislike, no..I [I]hate[/I], nay [B][I]loathe [/I][/B]the intercept force power. It is not in either of the prequal or the orignal trilogies, the anime, the cartoons, the books I've read, or the games I've played, and it has the aggravating side effect of making an entire [I]talent next to [/I][B]useless[/B]! *GRAHAGH!!* ......Ok nerdrage is over. Remember where in the book it says GM has the right to veto powers he doesnt like or thinks won't fit in the game? Please pick another power. That said, the idea of using the Move Object force power to use something as a sheild against blasters and the like is awesome. And you could block them if you have the talent perhaps even redirecting it if its magnetically sealed or extra reflective or something. Holy crap! I don't know whether to cry or applaud. Probably cry because I had foreseen your strength rising into the 30's. A few questions though, on the hammer blow talent description it says you can't be holding anything, and your holding some sweet vibronucklers. Also humans start out with 2d4 unarmed damage (which I accidentally made a little to high but oh well) so a large creature would start out with 2d6 to 2d8 with MA I and so on right? Im leaning towards scrapping the whole nothing in your hands part of hammerblow and opening it up for melee weapons and the like including lightsabers, since thats how we have been doing it anyway. Hmm good question. It also says that you need to spend a swift action to do it. So I'm going to say you can do it is many times per round as you have swift actions to spend on it. you get the katarn class armor zink was wearing and his blaster, the vibroax/blaster rifles are of low quality except for the one their leader was carrying (+5 damage mod for vibroax +1 attack for blaster bit) he also had some heavy ceremonial armor (+4 Ref +5 Fort). The shock pike the trandoshan was carrying is very well made +1 to attack and +2 damage along with the blaster the twilek assassin was carrying. The wookies crossbow is in poor shape, but the vibrobayonet and the stock are extremely well made, like the stock has a mini grav hammer built in both at + 5 to damage. The armor upgrade, hmm, perhaps when you mask your presence with the force in the force your armor helps you take ten on the UtF check like jumpservo's.That way your always hidden from people who don't know what to look for and with less skill than you possess almost every time. But a master might be able to pick up on your presence. Sound good? Next, force unleashed! [/QUOTE]
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