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[SWSE] A New Fear (OOC)
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<blockquote data-quote="ffanxii4ever" data-source="post: 5053622" data-attributes="member: 85809"><p>more hit points are always useful</p><p></p><p>alright, alright.</p><p>Curious though (odds are it won't make a difference) but is it an automatic loss of 1 hp per round, or is there a stabilization roll type of thing?</p><p></p><p>I assume this is damage equal to DT*2 in a single attack? Not cumulative taken over an entire fight? Also, you previously have said that "only surgery and force magic can remove a persistent injury. What exactly constitutes "force magic"? </p><p></p><p>ummmm, are you saying that anytime an attack's damage exceeds the target's DT, it is one of these "called shot criticals" or that only natural 20's (and natural 19's in Nax's case) are one of those "called shot criticals"? Also, I think you are going to need to elaborate on the mechanics of the "called shot critical" a bit more before getting too much of a useful response (I say this because things like disarms are already in the system, and they already have specific consequences)</p><p>Also, real quick question because I'm a bit lazy, but when do our houseruled level bonuses to our defenses kick in? I ask because they aren't the typical +heroic level to the defenses and can't remember if you ever made a simple rule for them</p></blockquote><p></p>
[QUOTE="ffanxii4ever, post: 5053622, member: 85809"] more hit points are always useful alright, alright. Curious though (odds are it won't make a difference) but is it an automatic loss of 1 hp per round, or is there a stabilization roll type of thing? I assume this is damage equal to DT*2 in a single attack? Not cumulative taken over an entire fight? Also, you previously have said that "only surgery and force magic can remove a persistent injury. What exactly constitutes "force magic"? ummmm, are you saying that anytime an attack's damage exceeds the target's DT, it is one of these "called shot criticals" or that only natural 20's (and natural 19's in Nax's case) are one of those "called shot criticals"? Also, I think you are going to need to elaborate on the mechanics of the "called shot critical" a bit more before getting too much of a useful response (I say this because things like disarms are already in the system, and they already have specific consequences) Also, real quick question because I'm a bit lazy, but when do our houseruled level bonuses to our defenses kick in? I ask because they aren't the typical +heroic level to the defenses and can't remember if you ever made a simple rule for them [/QUOTE]
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