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[SWSE] A New Fear (OOC)
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<blockquote data-quote="JediJake" data-source="post: 5053842" data-attributes="member: 85153"><p>I couldn't think of one, and I think I like the way it could play out without one. Take for example Malcolm Reynolds of firefly fame from the episode out of gas, he is dying in the first scene and you see him using meds to buy him a little more time even though he knows he is dying and will continue to do so until he gets real medical attention. But if. You can think of one that fits our theme I would love to hear it. </p><p></p><p>Yes. Magic like vital transfer with the condition track movement bit when you spnd a fp. </p><p></p><p>that makes sense. Like a critical critical. Good idea. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I did it's on the house rules page. At level five you will attain another plus 3 you can divide how you see fit. </p><p></p><p> That sounds right to me, you could now concievably survive one or two of you own attacks. </p><p></p><p>On the high critical range as it stood there wasn't much point in getting another high crit number. This way having an 15-20 means that you can guide the fight with your experiance denying your opponent the chance to retreat a quarter of the time. </p><p></p><p>That is also what I had been imagining. Now we have rules to reflect it I think.</p></blockquote><p></p>
[QUOTE="JediJake, post: 5053842, member: 85153"] I couldn't think of one, and I think I like the way it could play out without one. Take for example Malcolm Reynolds of firefly fame from the episode out of gas, he is dying in the first scene and you see him using meds to buy him a little more time even though he knows he is dying and will continue to do so until he gets real medical attention. But if. You can think of one that fits our theme I would love to hear it. Yes. Magic like vital transfer with the condition track movement bit when you spnd a fp. that makes sense. Like a critical critical. Good idea. ;) I did it's on the house rules page. At level five you will attain another plus 3 you can divide how you see fit. That sounds right to me, you could now concievably survive one or two of you own attacks. On the high critical range as it stood there wasn't much point in getting another high crit number. This way having an 15-20 means that you can guide the fight with your experiance denying your opponent the chance to retreat a quarter of the time. That is also what I had been imagining. Now we have rules to reflect it I think. [/QUOTE]
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