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<blockquote data-quote="snakejawz" data-source="post: 5055628" data-attributes="member: 86347"><p>so now my HP is.....</p><p>(12+7)*3 for lvl 1 and (12+7)*3 for my next 3 levels, then +20 for hardened systems.</p><p> </p><p>so like 134 hp + 30 shields that regen at.... 10 shields per round? or 15 now?</p><p> </p><p>and as for damage....</p><p> </p><p>we now have.. (3d8 + 2d10 burst +18)x2 = 46-124 per attack</p><p>i get 2 attacks pretty much free with my multiattack prof's so thats 92-248</p><p>i get triple attack currently at -4, thats 138-372</p><p>and thats just with the one big cannon. </p><p> </p><p>and i dont even know what my shoulder weapon is for DWM </p><p>(unless we are relocating one of my existing weapons OR using my heavy blaster)</p><p> </p><p>and if i understand this right my autofire is a 4x4 area cause you typed it as extra 2 squares RADIUS, thats a radius of 4 squares out from the point of impact. like 45 feet across? is my math right here?</p><p> </p><p>now this is cool, and im not complaining, but i was perfectly happy with my autofire cannons i had, i just wanted a big single shot weapon, capable of matching most of my burst fire damage in a single attack. ergo, not capable of bursting, something that works just like the PHB blast cannon only larger. so like 8d12/whatever and a radius 2 blast or something. ironically a 8d12 weapon would actually do worse on-par damage than what you supplied. 26-114 with my current stats. </p><p> </p><p>im just trying to figure out why you keep leaning torward MANY small dice with multipliers versus many large dice without......</p><p>it seems to make damage way to complicated</p><p>if the damage potential of the single GIANT cannon is about par with the multiple attack/dice rolls of the smaller weapons.......whats wrong with that?</p><p> </p><p>or maybe this would be the mysterious back weapon we spoke of...mwahaha 12d12 mwahaha or something equally vicious.</p><p> </p><p>i just think we differ greatly on what I think is cool VS what YOU think is cool.</p><p> </p><p>i dont want this to be perceived the wrong way. the damage potential of what i have now is WAY cool, and what you are increasing it too is even higher. but what im arguing is a point of flair. my character is a big guns, shoot first kinda guy. i want big giant splash damage weapons. CANNONS OFF A BATTLESHIP or the like. i have ended up with a massive minigun off a small starfighter, which very nice, has a much different flair on it than what ive been trying to go for.</p><p> </p><p>the idea is howitzer VS vulcan cannons.</p><p>they both do massive damage, but in drastically different ways.</p><p>i want a howitzer with a big blast shot, not many little shots like a vulcan.</p><p> </p><p><a href="http://tneria01.files.wordpress.com/2007/08/howitzer-with-shell-in-flight.png" target="_blank">http://tneria01.files.wordpress.com/2007/08/howitzer-with-shell-in-flight.png</a></p><p>VS</p><p><a href="http://www.defenseindustrydaily.com/images/ORD_M61A2_for_F-18_lg.jpg" target="_blank">http://www.defenseindustrydaily.com/images/ORD_M61A2_for_F-18_lg.jpg</a></p></blockquote><p></p>
[QUOTE="snakejawz, post: 5055628, member: 86347"] so now my HP is..... (12+7)*3 for lvl 1 and (12+7)*3 for my next 3 levels, then +20 for hardened systems. so like 134 hp + 30 shields that regen at.... 10 shields per round? or 15 now? and as for damage.... we now have.. (3d8 + 2d10 burst +18)x2 = 46-124 per attack i get 2 attacks pretty much free with my multiattack prof's so thats 92-248 i get triple attack currently at -4, thats 138-372 and thats just with the one big cannon. and i dont even know what my shoulder weapon is for DWM (unless we are relocating one of my existing weapons OR using my heavy blaster) and if i understand this right my autofire is a 4x4 area cause you typed it as extra 2 squares RADIUS, thats a radius of 4 squares out from the point of impact. like 45 feet across? is my math right here? now this is cool, and im not complaining, but i was perfectly happy with my autofire cannons i had, i just wanted a big single shot weapon, capable of matching most of my burst fire damage in a single attack. ergo, not capable of bursting, something that works just like the PHB blast cannon only larger. so like 8d12/whatever and a radius 2 blast or something. ironically a 8d12 weapon would actually do worse on-par damage than what you supplied. 26-114 with my current stats. im just trying to figure out why you keep leaning torward MANY small dice with multipliers versus many large dice without...... it seems to make damage way to complicated if the damage potential of the single GIANT cannon is about par with the multiple attack/dice rolls of the smaller weapons.......whats wrong with that? or maybe this would be the mysterious back weapon we spoke of...mwahaha 12d12 mwahaha or something equally vicious. i just think we differ greatly on what I think is cool VS what YOU think is cool. i dont want this to be perceived the wrong way. the damage potential of what i have now is WAY cool, and what you are increasing it too is even higher. but what im arguing is a point of flair. my character is a big guns, shoot first kinda guy. i want big giant splash damage weapons. CANNONS OFF A BATTLESHIP or the like. i have ended up with a massive minigun off a small starfighter, which very nice, has a much different flair on it than what ive been trying to go for. the idea is howitzer VS vulcan cannons. they both do massive damage, but in drastically different ways. i want a howitzer with a big blast shot, not many little shots like a vulcan. [URL]http://tneria01.files.wordpress.com/2007/08/howitzer-with-shell-in-flight.png[/URL] VS [URL]http://www.defenseindustrydaily.com/images/ORD_M61A2_for_F-18_lg.jpg[/URL] [/QUOTE]
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