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[SWSE] Are Jedi just plain better than everyone else?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3651321" data-attributes="member: 22882"><p>And a soldier with Battle Armor will have a Reflex defense of 20 at 1st level against *every* attack, without spending a single talent, not to mention a boost to his Fortitude defense that also applies to his damage threshold. Since Jedi get to play with two talents, we'll give the Soldier two, as well: Armored Defense and Improved Armored Defense.</p><p></p><p>That gives him a Reflex Defense Bonus of +11 vs. the attack bonus of +8 you give - a gulf of 3 points rather than 6, but it applies against every single attack, melee or ranged. On the first attack, he's behind, but as early as the second, he's ahead. Come the third attack, the Jedi is basically praying for a high roll while the Soldier sits pretty with his Defense being the same as it ever was. Of course, the Soldier's bonus also applies against area effects like grenades.</p><p></p><p>If the Soldier spends his talents elsewhere, his Reflex defense drops by one at 3rd level. If the *Jedi* spends his talents elsewhere, *his* virtual Reflex defense drops by at least *nine,* maybe more if he has a lower Dex than Cha.</p><p></p><p></p><p></p><p>Force Slam works very well on creatures that bunch up (like battle droids). No better than a grenade, though or autofire, though, and at this level you can get a lot more of both of those. It doesn't work so well against clone troopers or even Hutt crime syndicate thugs, who spread out, take advantage of cover and employ small unit tactics.</p><p></p><p>Powers like Mind Trick (to avoid combat or get a huge edge at its outset) and Force Grip (to essentially stun-lock a single opponent) have proven by far the best options for Jedi IMC.</p><p></p><p>Of course, anyone can have Force Powers at the cost of one more feat than a Jedi has to spend, and Noble are far more likely to have a high Charisma since it's synergistic to the rest of their schtick.</p><p></p><p></p><p></p><p>My experience has been very, very different. At low levels, armor is godly and heavy weapons capable of laying down an autofire burst are the best foil against it - it often translates into half damage from a soldier with a blaster, or no damage from a Jedi with a lightsaber.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3651321, member: 22882"] And a soldier with Battle Armor will have a Reflex defense of 20 at 1st level against *every* attack, without spending a single talent, not to mention a boost to his Fortitude defense that also applies to his damage threshold. Since Jedi get to play with two talents, we'll give the Soldier two, as well: Armored Defense and Improved Armored Defense. That gives him a Reflex Defense Bonus of +11 vs. the attack bonus of +8 you give - a gulf of 3 points rather than 6, but it applies against every single attack, melee or ranged. On the first attack, he's behind, but as early as the second, he's ahead. Come the third attack, the Jedi is basically praying for a high roll while the Soldier sits pretty with his Defense being the same as it ever was. Of course, the Soldier's bonus also applies against area effects like grenades. If the Soldier spends his talents elsewhere, his Reflex defense drops by one at 3rd level. If the *Jedi* spends his talents elsewhere, *his* virtual Reflex defense drops by at least *nine,* maybe more if he has a lower Dex than Cha. Force Slam works very well on creatures that bunch up (like battle droids). No better than a grenade, though or autofire, though, and at this level you can get a lot more of both of those. It doesn't work so well against clone troopers or even Hutt crime syndicate thugs, who spread out, take advantage of cover and employ small unit tactics. Powers like Mind Trick (to avoid combat or get a huge edge at its outset) and Force Grip (to essentially stun-lock a single opponent) have proven by far the best options for Jedi IMC. Of course, anyone can have Force Powers at the cost of one more feat than a Jedi has to spend, and Noble are far more likely to have a high Charisma since it's synergistic to the rest of their schtick. My experience has been very, very different. At low levels, armor is godly and heavy weapons capable of laying down an autofire burst are the best foil against it - it often translates into half damage from a soldier with a blaster, or no damage from a Jedi with a lightsaber. [/QUOTE]
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[SWSE] Are Jedi just plain better than everyone else?
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