I should have been a bit more clear. I wasn't replying specifically to the bit about lying, but the bit about Dark Side points being given out left and right.
I.E., it seems, from the movies, that all kinds of things force the balance and that Jedi are required to be ever-vigilant to keep from falling, because even something like acting through emotion will cause a fall.
Functionally, though, that's hard to keep on keel ... how do you determine what is self-interest and what isn't? Isn't most things a character does in self-interest, at least self-interest of the player?
For instance, I don't think "lying" would be a Dark Side act, if it were in furtherance of the Force or a greater goal ... but lying for self-gain WOULD be.
Perhaps self-interest should be the decider ... but, again, hard to judge. The player is looking for XP and manufacturing a reason to get in a fight in the game, perhaps, but desires to categorize it as protecting the innocent or somesuch.
It's a "Don't be a dink" kind of thing, really hard to make into a finite rule system.
--fje