Symbiotes (Venom/Carnage/Toxin) for D&D

i really like that, it goes right down to the wire, imo, umm i'd take the best part's and make those parts into the living armor portion instead of makin it a PrC, but i really like that, two thumbs up
 

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Link 86 said:
the symbiot is a mutual relationship where both sides gain the benifits the Goa'uld are jus a parasite, so the host would not be harmed nor would it gain anything, Tok'ra never heard of them but yea, basically its not what he is lookin for

Tok'ra are the good (or neutral) version of the Goa'uld. They actually share a body with their hosts. They switch back and forth between who's concious and whatnot. Becoming a host to the Tok'ra is voluntary, they aren't taken over or used the way Goa'uld use their hosts.
 

Herobizkit said:
You might give the Psionics/Expanded Psionics Hanbook a once-over. One magic item contained within is called a Psychokinetic skin, which is essentially what Venom is. The skin covers the entire body and grants the wearer certain boosts and abilities, and there are several different types. IDHTBIFOM, so I can't quote them to you here.

I thought of this too, but it gets expensive. The Venom suit has nearly all the abilities available for a psychoactive skin.

Examples via 3.0:
Skin of the Chameleon; +15 to Hide; 4,500

Skin of the Claw; unarmed attacks do 1d12 damage w/o AoO's (for Carnage??); 16,000

Skin of the Defender; +4 natural armor; 32,000

Skin of the Hero (it WAS made for Spider-Man, maybe this represents the spider sense??); +3 luck bonus to all saves, AC, and attack rolls; 68,000

Skin of Iron; grant Iron Body benefits (a possible Venom bonus? the +6 Str/-6 Dex would seem to fit that); 240,000

Skin of Proteus; grants the metamorphosis power (limited shapechange); 90,000

Skin of the Spider; +20 to Climb checks + body equilibrium; 20,000

Skin of the Troll; regenerative abilities (1 hp per level per hour, plus other bennies); 90,000


I just picked the ones that seemed relevant (all but one or two), but you can see the cost build-up (470,500 gp for all this). Only one skin is supposed to be active at one time, but if one has the cash there's no reason they can't all be part of one intelligent (empathic??) skin.
 
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Kristivas said:
Tok'ra are the good (or neutral) version of the Goa'uld. They actually share a body with their hosts. They switch back and forth between who's concious and whatnot. Becoming a host to the Tok'ra is voluntary, they aren't taken over or used the way Goa'uld use their hosts.


ie they're a more conscientious roommate. The Tok'ra don't take control of the consciousness without consent (usually) and the hosts get to take advantage of the extended lifespan (they're allowed to have persuits of their own).


Slight hi-jack: WHo is Toxin? I know Venom had 5 or 6 more 'kids' but I didn't think they survived.
 
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yea i was askin my self a that same question, so i looked it up online, Toxin is the son of Carnage, if im not mistaken he is also a good guy because his host is an ex-cop
 


Toxin is the son of Carnage, who attached to a cop. The cop was so taken with Spider-man that he followed his example. So yes the Symbiote is a good guy, but still new to the whole good guy concept.
As for the feat it gives a couple of different abilities, it is in Lords of Madness
 

Re: Costs of Psychokinetic skin

You could make it similar to a bloodline as seen in Unearthed Arcana, or even the way that Celestials gain their spell-like powers (albeit I'm sure you'd like the character to get his powers faster). Make a symbiote template. :)

Or, play Mutants and Masterminds, and have him re-make his character as a super. :]
 

well if u did it kinda like a template, i think u'd have to go more like a slaadi, and have a the "egg" type deal and let the symbiot grow from that
 

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