Herobizkit said:
You might give the Psionics/Expanded Psionics Hanbook a once-over. One magic item contained within is called a Psychokinetic skin, which is essentially what Venom is. The skin covers the entire body and grants the wearer certain boosts and abilities, and there are several different types. IDHTBIFOM, so I can't quote them to you here.
I thought of this too, but it gets expensive. The Venom suit has nearly all the abilities available for a psychoactive skin.
Examples via 3.0:
Skin of the Chameleon; +15 to Hide; 4,500
Skin of the Claw; unarmed attacks do 1d12 damage w/o AoO's (for Carnage??); 16,000
Skin of the Defender; +4 natural armor; 32,000
Skin of the Hero (it WAS made for Spider-Man, maybe this represents the spider sense??); +3 luck bonus to all saves, AC, and attack rolls; 68,000
Skin of Iron; grant Iron Body benefits (a possible Venom bonus? the +6 Str/-6 Dex would seem to fit that); 240,000
Skin of Proteus; grants the metamorphosis power (limited shapechange); 90,000
Skin of the Spider; +20 to Climb checks + body equilibrium; 20,000
Skin of the Troll; regenerative abilities (1 hp per level per hour, plus other bennies); 90,000
I just picked the ones that seemed relevant (all but one or two), but you can see the cost build-up (470,500 gp for all this). Only one skin is supposed to be active at one time, but if one has the cash there's no reason they can't all be part of one intelligent (empathic??) skin.