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Synergy of a INT-based warlock
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<blockquote data-quote="ZeshinX" data-source="post: 8057221" data-attributes="member: 6793656"><p>I do love the Sorcerer using CON instead.</p><p></p><p>Reminds me of a spellcasting variant from, I <em>think</em> the 2e era...where you weren't limited to casting from spell slots or spell points, but the more you cast, the greater the toll it would take on your body (i.e. it would cause increasing damage to you after a certain point; the higher level the spell, the more damage you would take). So, your "pool" of magical power was your HP. I think you had a certain amount of "free" spell levels to cast without taking damage, but past that, you'd start taking damage with each casting. That "self-inflicted" damage couldn't be healed through magic, only normal healing over time (which in past editions was significantly harder to achieve). Obviously would need to tinker with the full-healing on long rest system...or lose the ability to spend Hit Dice during rests for healing...something like that.</p><p></p><p>Might be an interesting thing to explore for a 5e Sorcerer variant, as that would significantly differentiate them as an arcane spellcaster and really give them a unique flavour that metamagic only kinda/sorta does (indeed, metamagic could be reworked as more damage taken to further augment the casting). Opens up a lot of potential subclass options too...a blood magic theme being the most immediately obvious to me.</p><p></p><p>The obvious downside would be it doesn't fit the MC'ing rules for spellcasters...but if Warlocks can be tracked separately, then so too could an alternate Sorcerer.</p><p></p><p>*Edit: It reminded me of the Channeller from 2e's Spells & Magic, though it's not at all like I remembered. That one dealt with spell points and a sort of fatigue system from casting.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8057221, member: 6793656"] I do love the Sorcerer using CON instead. Reminds me of a spellcasting variant from, I [I]think[/I] the 2e era...where you weren't limited to casting from spell slots or spell points, but the more you cast, the greater the toll it would take on your body (i.e. it would cause increasing damage to you after a certain point; the higher level the spell, the more damage you would take). So, your "pool" of magical power was your HP. I think you had a certain amount of "free" spell levels to cast without taking damage, but past that, you'd start taking damage with each casting. That "self-inflicted" damage couldn't be healed through magic, only normal healing over time (which in past editions was significantly harder to achieve). Obviously would need to tinker with the full-healing on long rest system...or lose the ability to spend Hit Dice during rests for healing...something like that. Might be an interesting thing to explore for a 5e Sorcerer variant, as that would significantly differentiate them as an arcane spellcaster and really give them a unique flavour that metamagic only kinda/sorta does (indeed, metamagic could be reworked as more damage taken to further augment the casting). Opens up a lot of potential subclass options too...a blood magic theme being the most immediately obvious to me. The obvious downside would be it doesn't fit the MC'ing rules for spellcasters...but if Warlocks can be tracked separately, then so too could an alternate Sorcerer. *Edit: It reminded me of the Channeller from 2e's Spells & Magic, though it's not at all like I remembered. That one dealt with spell points and a sort of fatigue system from casting. [/QUOTE]
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