Manbearcat
Legend
So, I read the game. I find that it's interesting that there's more space dedicated to charts that don't really matter to how the games plays than discussion about the core conceits, principles, or agenda of play. And that the resolution method is Bob says unless it's especially risky or unlikely to succeed, then it's a ~40% chance to succeed? Honestly, the largest problem I have is that the game leaves so much up in the air for the GM to determine how things happen while encouraging players to lean into some source material -- the issue here is that I can lean hard on this source material but if the GM hasn't or doesn't like that particular bit of material, I'm just straight out hosed for doing what the game told me should work.
Agreed.
What's more, a spread for a game like that (1 System Say / 6 GM Say / 3 Player Say) isn't actually Zero Sum. I was just using it for illustration.
The "boots on the ground" reality is that a GM Facing game with very low System Say serves to reduce Player Say while the inverse is also true; a Table Facing game with higher System Say serves to amplify Player Say.
So in reality, a 1 / 6 / 3 game is actually more like 1 / 6 / 2 (or even 1.5) at the outset. As any particular GM : Player matrix gains more exposure/traction in a game, however, this reducing effect will throttle back until it becomes a positive feedback loop (therefore becoming amplifying) This is because the GM Facing aspect of play will turn into Table Facing as (in theory) the GM's Say will effectively morph into the System's Say as the predictive capacity of a player's model improves with exposure; the "System's Say" here being (Bob) the GM. Learn and internalize (Bob) the GM's model and predilections and your (Player's) Say may increase from 1.5 to 2 to 2.5 to 3 and onward; "Skilled Play."