System recommendations for modern weirdness?

Aus_Snow said:
edit --- nearly snorted some drink out, when thinking of how someone could possibly might still justify C&C as the system of choice here. :lol: hehe.

You laugh but I've had two different indivduals, in complete seriousness, recommend it for both a modern military campaign and a futuristic starfaring game, respectively ;)
 

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jdrakeh said:
You laugh but I've had two different indivduals, in complete seriousness, recommend it for both a modern military campaign and a futuristic starfaring game, respectively ;)
Yikes. Well, ah, it takes all types.

(Bein' nice today). *whistles innocently*
 

Aus_Snow said:
Yikes. Well, ah, it takes all types.

(Bein' nice today). *whistles innocently*

Well, in fairness, I think that there was an official SIEGE sci-fi game in production at some point (haven't heard much about it lately) and with some creative license, you could probably get C&C to do most of something like Fading Suns (ship travel would be the big obstacle). That said, doing anything other than Feudal Space Opera would be a pretty big stretch, I think.

The modern military thing? I have no idea where that came from. Telling somebody to use C&C for that is a bit like recommending D&D for a game of modern political skullduggery on the campaign trail. In other words, a bad fit that would require a complete re-write from the grond up. I wish I knew where to find the guy, as I'd ask him why he thought that it would be a good fit. Whatever the reply, I am certain it would be amusing.
 

I like C&C, and I could see a combination of custom classes and the SIEGE engine to handle modern or sci-fi gaming, but it would require all sorts of work, IMO. You'd basically be creating a new game based on the SIEGE engine, rather than "using C&C." So, yeah, C&C is kind of out-of-the-question for this, IMO.

How about Savage Worlds? I haven't played with it, much, but it seems pretty easy to adapt. (see here, for example
)

I've got a soft spot for Call of Cthulhu.
 

Your idea is not is necessarily a horror one, so I would say d20 Modern sounds like a good fit. Especially if you & your group are familiar with d20 and want to keep the cost down.

The GUMSHOE system of Esoterrorists is geared towards mystery solving, which might not fit your game as well.
 

Piratecat said:
I'll second the GUMSHOE system, especially over old CoC, and I'd put in a strong vote for Conspiracy X if you were doing something more X-Files-esque.
I have no experience with GUMSHOE, though CoC is still a decent game, but Conspiracy X is a great genre. Older versions have the goofy system that Eden was promoting, go the the newest one or the GURPS version.
 

I've done it before with D20 Modern and it worked fairly well. Currently, that is my default system for these types of games. The one thing that I bugged me from time to time was the fact that characters (after 4th level or so) can dodge bullets so easily (as in, a tough hero has a lot of hit points). You just need to make sure you use the massive damage thresholds and possibly tweak them a bit.

I'm thinking of starting another campaign in the next few weeks. If I do it with D20 Modern again, I may add in some of the Star Wars Saga Edition Changes. (Simplified skill lists, damage threshold, condition track etc.) or I may just use the rules as written. I don't own D20 Dark Matter, but have been checking it out for a while and am very tempted. I do have Blood and Relics and really like some of the ideas in there. Definitely worth a look, and totally worth the price of the PDF.

I've considered using nWoD. It's tailor made for the genre, and at least one of my players really likes the system. The thing I don't like is that you really need to buy lots of books to have access to lots of different supernatural adversaries. If you want to include vampires, mages, or werewolves, you really need the books for them. Whereas a game like D20 Modern has the basics for creating these types of monsters right in the core book. On the plus side, nWoD doesn't have the crazy level power creep that D20 has, and you don't have the rising hit point phenomenon. There are a lot of awesome sourcebooks out there with cool ideas (like antagonists, second sight, skinchangers and setting books like WoD Chicago).

Lastly, I was giving serious consideration to Savage Worlds. Of all the games, this one is the easiest to pick up and learn, and plays smoothly. Action tends toward the cinematic right from the get go. Characters are more customizable than in D20 Modern. It's a lot easier to whip up various opponents (an unlike WoD, you really only need one book to do it). There really isn't much along the way of supplements for modern/urban horror, and so you would have to draw everything up from scratch. Fortunately, of all the systems, this is the easiest to create monsters and NPCs with, but still, it's nice to have all that already done for you.

Right now, I'm leaning toward D20 modern again, but considering buying into nWoD (whenever I start browsing through those books my imagination just runs wild, there really is a lot of neat stuff there), and I'm always drawn by the simplicity and ease of use of Savage Worlds...

Good luck with your game - let us know what you decide and how it's working!

Cheers,
Jeff
 

I would also say Savage Worlds (DemoRules, Revision) is pretty good for what you want. It's extremely fast to learn and play, character generation is fast as well (you only really need some time to determine what Edges you want). It can handle pretty much anything and has fear mechanics built-in already (some details are in the document linked as Revision above). There is also quite a bit of support material available (mostly as PDF, though).

A quick search turned up this. Not sure how much horror you want, as opposed to mystery, though. But this did sound useful.

Bye
Thanee
 
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Aus_Snow said:
And CoC needs no justification, I'm sure.

Other than its skill system is horribly behind the times.

edit --- nearly snorted some drink out, when thinking of how someone could possibly might still justify C&C as the system of choice here. :lol: hehe.

Well, since you are using an avatar that the leading C&C evangelist has been known to use, for a second I thought it might have been you. ;)
 

Psion said:
Other than its skill system is horribly behind the times.
Yeah, gotta keep up with the latest. :D

I'm not quite sure (precisely) what you really mean there, but I'll pretend that I do, and agree that on paper, that system does look a bit "lacking", maybe "basic", or even "unbalanced". But in actual play, I've always loved it to pieces. What gives? :confused:


Well, since you are using an avatar that the leading C&C evangelist has been known to use, for a second I thought it might have been you. ;)
Aaahh, no! Off to change my avatar yet again. Right. Now. :p
 

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