System (that I own already) for Hansel & Gretel: Witch Hunters game?

Zhaleskra

Adventurer
I recently saw Hansel & Gretel: Witch Hunters and think it would be cool to run a game in this setting. The question is which system in my collection do I use?

* Alternity 1998 sci-fi focused but flexible system
* Forbidden Kingdoms - D&D 3(.5)E pulp novel emulation metasetting
* HARP Fantasy with some house rules for firearms of both realistic and steampunk themes
* Tri-Stat dX - extremely flexible generic system

I know some of you are going to want to suggest I get another system to work with. Because I am working to prune my collection, I'd prefer to stick to systems I already own. Thank you.
 

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To each their own. What system are you most comfortable with and feel you can use to create the world and character classes. That is the one you should pick.
 

Mark, Tri-Stat Dx according to Wikipedia:
Characters get Mind, Body, and Soul stats, from 1 to 20. All rolls involve a pair of matching dice, the die type getting higher with the power level of the campaign. To succeed, you roll under your stat+skill. And...there is some math involved in figuring out hit points and damage achieved.
 

I'm not familiar with this system. Can you give some details and, since I just saw the movie yesterday, perhaps some details of how you'd use the system with that setting/story? Thanks! :)

As DMMike said, Stats are simplified to 3. There are attributes that can add more information to stats, like having a good Body stat and being super strong. Defects give back character points and generally add a mechanical or roleplaying problem to the character. Math for calculating Health, Energy Points (optional), Attack Combat Value, and Defense Combat Value are very easy to start, but can get complicated with certain attributes, defects, or even skills.

To each their own. What system are you most comfortable with and feel you can use to create the world and character classes. That is the one you should pick.

Forbidden Kingdoms would probably be the best bet for a class-based approach, and I am getting very familiar with it. I would have to break at least one rule because Forbidden Kingdom's race rule is that there is only one: Human. Then there's the question of what class combo, or racial ideas I would have for the witches.
 

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