Tony Vargas
Legend
It's not unusual to not stick with a game that doesn't work - unless the game that doesn't work is D&D, then you don't just stick with it, you defend it zealously and re-define what a game is even supposed to be so that the way it doesn't work is exactly the way everything /should/ work, and it's all other games that have problems!I wonder if I'm unique in that I don't stick with games that don't work.
Well, I've played exactly none of those, and only heard of two.I thought it would be fun to compare and contrast different game systems we've tried and left. It could be something you played once and decided it wasn't right for you. Or maybe you played a few games and one really bad experience made you put up the books for good.
I've rarely just tried a game and given up on it immediately. Games have their own feel, their own purpose and design goals, and are trying to model often quite different stories, so if one doesn't seem to work right away, it might just be that it's operating on a different level than what you're used to. Many games that I have abandoned haven't been because they were bad in any sense, but just because they didn't set themselves apart enough to really hold interest (games I like would probably fall in the same category for others - taste has a lot to do with it).
That said:
Space Opera: I really tried, but ultimately it seemed unplayable as written. Never could actually get a group through character generation & start playing.
GURPS: Actually played it quite a while, but it was ultimately just /some/ of the positives offered by Hero, with a lot of extra negatives thrown in, in the name of some sort of realism.
Rolemaster: OMG. I routinely embrace overly-complex games, but, just no. Of course, I tried it early on when it was the separate "_____ Law" boxed sets, it could've improved, I suppose.
Aftermath!: Like d20 Modern Gamma World crossed with Rolemaster - overly complex & depressing, gave up in chargen.
…hm … now that I think of it, I've not felt the need to outright-reject any of the more modern game's I've tried, the really appalling stuff seems to have been in the 80s. Maybe I was just too judgmental as a kid.

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