I never got the chance to get more than passingly familiar with Hackmaster, sadly. I just wasn't in groups with the right people at the right time.How does it fare on a scale between Hackmaster 4e and Hackmaster 5e?
I never got the chance to get more than passingly familiar with Hackmaster, sadly. I just wasn't in groups with the right people at the right time.How does it fare on a scale between Hackmaster 4e and Hackmaster 5e?
I also love Battletech.
The Mechwarrior RPG is a mess. I run the Mechwarrior RPG by replacing the entire system with the ruleset from the Buffy the Vampire Slayer RPG. The character to wargame conversion table for piloting and gunnery skills even matches up nicely with skill levels from BtVS.
7th Sea
Hackmaster 4E was AD&D 1E with stuff from the comic added. 5E was an entirely new system after Kenzerco lost the license to 1E. It was significantly different.I never got the chance to get more than passingly familiar with Hackmaster, sadly. I just wasn't in groups with the right people at the right time.

I've never read 7th Sea but I see others gushing about it, enough that it's on my list of "want to try" games. I'll take this as a warning though. Any specifics you can share about why it didn't work?
GURPS (dunno why, just felt icky about it),
You know, I'm playing a game named after the sound of a puking cat...."Heroes Unlimited: Revised (Palladium Games)
The Adventures of Indiana Jones (TSR)
Mercenaries, Spies, & Private Eyes (Flying Buffalo)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.