T20: High Law and Low Justice (IC Thread 2)

Tonguez said:
Tomas takes alook around trying to apply his engineering knowledge (Electronics or Mechanical) to the problem of the hatch.

"F#%!" he exclaims Tomas looks down at the action in the hangar and then back at Quinn. "Can't go that way now! So we going back up" hes asks as he moves to haul himself back onto the ladder "or are we gonna try and blast the thing open. I can probably rig one of the guns to overload if you want it - your call marine?"
Captain Darius positions herself so she can see through the window after hearing Tomas's outburst. She looks momentarily striken - anyone here with military experience see that she clearly doesn't have any - then says, "We've got to help her!" She raises her pistol, aiming it at the edge of the door (a shot which Quinn thinks, and Tomas knows, would be ineffective or even detrimental.)
 
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[Okay, I was wondering if I went early. In that case . . .] Ktarle roars in pain and anger and then decides it would be a better idea to find cover than take another shot. She moves to the best cover in range, and hopes that Poliarni comes close enough to tackle. It would be very bad if I got hit again, she thinks clinically, grimly.
 

Seonaid said:
[Okay, I was wondering if I went early. In that case . . .] Ktarle roars in pain and anger and then decides it would be a better idea to find cover than take another shot. She moves to the best cover in range, and hopes that Poliarni comes close enough to tackle. It would be very bad if I got hit again, she thinks clinically, grimly.
Luckily for Ktarle, there are several options available for cover. There are large metal crates that look like they were recently unloaded from the boats (These are there are the boats themselves (although they are closed up and and probably locked to all but crew members, they are still large metal objects that would be good to put between Ktarle and a laser rifle.) There is also a pair of large lockers, one of which stand open, revealing a few vac suits hanging on racks. Finally, there is a pallate or medical supplies and oxygen tanks which seems to have been assembled recently, but not loaded onto the boats.




Map Key:

1: Lift to Crew Lounge
2: Cargo Door, for gravtrucks loading the cargo holds
3: (Airtight) door between hangar and cargo hold
4: door between cargo hold and hall, leading to engineering, offices, life support, etc.
5: Starboard Emergency Shaft B (Where the PCs are)
6: Crates of cargo
7: Medical supplies, oxygen
8: more cargo
9: Outer Door.
10: Lockers with Vac Suits
11: Low Berths
12: Cargo, organized by passenger name.

Currently, Zaed and Vyrkris are near 4, Saanath is near 3, Henuri is between 2 and 1, Trelene is near 1. Ktarle is in the hangar near 2, as is Poliarni. Quinn Tomas, the Captain, and Ruzz'koff are in 5.

Hope that's all clear :)
 

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We gotta get someone out of the picture.

Saanath is not really sure that his thought processes are making any sense. What he does know is that the two rent-a-cops don't seem particularly fussed about shooting people.

He rolls to his feets and charges after Poliani. If Henuri wants to start shooting, he just has to hope that Zaed has better luck with a stationary target that Henuri does with a moving one. Saanath preys that Poliani is too busy with Ktarle to see him coming.

ooc: Body slam!
 

Maerdwyn said:
She raises her pistol, aiming it at the edge of the door (a shot which Quinn thinks, and Tomas knows, would be ineffective or even detrimental.)

Quinn gently reaches out and lowers the captain's pistol. "I don't think that's likely to help, captain."


Tonguez said:
"are we gonna try and blast the thing open. I can probably rig one of the guns to overload if you want it - your call marine?"

"Just do whatever you have to to get this damn thing open."
 
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Trelene Scrautigue : Luriani Navy 2/Prof 7 : Retired Makhidkarum Vice President

Seeing what is happening, Trelene thinks that she should help. But she is not sure how she can. But then she remembers that there are more guards waiting to come down the lift. So she decides that her best course of action is to disable the lift. Should reinforcements arrive the whole plan is done for.

OOC: Obviously putting something in the way of the doors worked for now. What would it take for Trelene to short out the lift system? Keep it stuck here for now.
 

"ayone got a spare pistol?" Tomas asks simultaneously fishing around in his pack for his tools and if no-one else is forthcoming his own spare weapon

"Everyone up the shoot as far as you can" he orders as he takes position and begins setting the pistol in the right place and then amping it up to blow the hatch (hopefully with minimal backdraft)...

(Feats: Gearhead, Miracle Wkr, Jury Rig
Skills: Electronics 11, Mechanics 11, Demolitions 9
)
 


Tailspinner said:
Seeing what is happening, Trelene thinks that she should help. But she is not sure how she can. But then she remembers that there are more guards waiting to come down the lift. So she decides that her best course of action is to disable the lift. Should reinforcements arrive the whole plan is done for.

OOC: Obviously putting something in the way of the doors worked for now. What would it take for Trelene to short out the lift system? Keep it stuck here for now.
OOC: This lift could be disabled, no problem - Trelene could just undo the repairs Ishugi made so send Saanath and co. down. The DC is below Trelene's Skill level. To disable all the lifts would require significant hacking that Trelene doesn't have time for, but she could diable the other lift that reaches this deck manually - it's down the hall through the door marked 4 on the map.
 

Tonguez said:
"ayone got a spare pistol?" Tomas asks simultaneously fishing around in his pack for his tools and if no-one else is forthcoming his own spare weapon

"Everyone up the shoot as far as you can" he orders as he takes position and begins setting the pistol in the right place and then amping it up to blow the hatch (hopefully with minimal backdraft)...

(Feats: Gearhead, Miracle Wkr, Jury Rig
Skills: Electronics 11, Mechanics 11, Demolitions 9
)
OOC: Electronics (20) and Demolitions (17).


Everyone climbs up about a third of the way, and waits. At the same time, Ruzz'koff reaches the upper hatch - there is no one in sight through the window, but the wheel won't budge.
 

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