RSKennan
Explorer
Before I read the DMG I was thinking about using dice (d10s or even percentile dice) to represent a figure's elevation. I also thought that using an additional fudge die (a d6 marked with 2 +s, 2 blank sides, and 2 -s) to represent a positive or negative elevation at sea or in burrowing situations would help. I was glad to see most of this idea in the book.
Here's another idea: To indicate to the party healers who needs healing the most (and to the DM how a fight is going), use an index card, folded in the middle so that it stands up. On one side of the card stand, draw a big red drop. When you're bloodied, turn the card around so that the group can see it. Otherwise keep it facing you.
What other ideas do you guys have to enhance the game or make it run more smoothly? I'm not looking for house rules so much as table rules.
Here's another idea: To indicate to the party healers who needs healing the most (and to the DM how a fight is going), use an index card, folded in the middle so that it stands up. On one side of the card stand, draw a big red drop. When you're bloodied, turn the card around so that the group can see it. Otherwise keep it facing you.
What other ideas do you guys have to enhance the game or make it run more smoothly? I'm not looking for house rules so much as table rules.