shadowoflameth
Adventurer
There was a thread out there about how DM's sometimes misbehave to the point of players leaving the game. As a player, I've done so. I'll throw this out there. What rules do you have at the table that are, 'I'm not inviting you back.' triggers?
In my game, we only have a couple of real rules. Other than rule zero is 'Don't be a jerk.'
1). Let them play. Saying things like 'You're playing that character the wrong way,' will get you kicked out.
2). No Joke Names. Recommended by Skip Williams. If you name your fighter Sir Seymour Butts, you'll get tired of it and so will everyone else.
3). No iconic Names. Same recommendation. Don't name your barbarian Conan or your wizard Merlin or Gangalf because your character is unique. You'll get tired of explaining, 'no, not that Conan.'
4). No Player vs. Player (exception) if it's story driven and you are sure that you're not breaking rule zero. Usually only at the last session of that party's career.
All of these are discussed whenever a new player joins for the simple reason that having these rules broken is not fun.
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In my game, we only have a couple of real rules. Other than rule zero is 'Don't be a jerk.'
1). Let them play. Saying things like 'You're playing that character the wrong way,' will get you kicked out.
2). No Joke Names. Recommended by Skip Williams. If you name your fighter Sir Seymour Butts, you'll get tired of it and so will everyone else.
3). No iconic Names. Same recommendation. Don't name your barbarian Conan or your wizard Merlin or Gangalf because your character is unique. You'll get tired of explaining, 'no, not that Conan.'
4). No Player vs. Player (exception) if it's story driven and you are sure that you're not breaking rule zero. Usually only at the last session of that party's career.
All of these are discussed whenever a new player joins for the simple reason that having these rules broken is not fun.
[TD="class: xl104, width: 308"][/TD]