DMFTodd said:
I'm not a Tablesmith expert but I'll try to answer FastLearner's comment from the previous thread. Hopefully Bruce, the owner of Tablesmith, will jump in and fill my gaps in knowledge.
I'll do my best
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and have it produce "Look" half the time and "Looker" half the time.
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There are a few ways you could do this. One would be to have a group that has both options, and call that group, like so:
;Caller
1,[LookGrp]
;LookGrp
1,Look
1,Looker
Another would be to use the "If" function:
1,{If~{Dice~1d2}=2?Look/Looker}
or
1,Look{If~{Dice~1d2}=2?er}
Or you could:
;LookGrp
1,Look[Er]
;Er
1,er
1,
There are probably a few more ways as well.
You can build a table in Tablesmith in 1 of 2 ways.
...
:Materials
1,Wood
2-4,Brick
5,Straw
The other way, is to use relative weights instead of straight numbering. The only difference is a semi-colon before the table name instead of the colon:
;Materials
1,Wood
2,Brick
1,Straw
That's correct. The weighted/relative probability functionality was added in version 2.0. In addition, if you put an exclamation point after your colon or semicolon, you have a "non-repeating" table. What that means is that once an entry comes up, it's flagged so a subsequent call to the table doesn't return that same entry. There is a function to "reset" the table, to clear all those "don't use me again" flags, as well as functions to lock or unlock individual entries (useful if you have opposing values on the same table; for example, in a "personality" table for NPC generation, if you generate "truthful", you don't need to generate that again, and you'd also probably want to lock out "dishonest", so your results would make more sense).
I've uploaded the "History" file from TableSmith help to my site (at
http://www.mythosa.net/TSHistory.html), if anyone's interested in seeing the changes TS has gone through in its fourteen revisions since version 1.0. I should probably put a more formal summary on the site; the blurb I have on the "Utilities" page doesn't really cover all its features.