[h=3]Dungeons & Dragons News[/h]
[h=3]EN World News[/h]
- This week's D&D Next Q&A talks about starting gold, paragon paths/prestige classes, and bounded accuracy.
- 2nd Edition Excerpts: DMG -- "In today's 2nd Edition excerpt, we look at various details and advice offered through the book. First, we consider the mundane: the quality of equipment, including horses and locks. Next, the magical: specifically, the possible powers and personalities of intelligent weapons."
- Epic Campain: Storm Over Neverwinter by Aaron Williams -- " In this episode of the new season, the party braves the Storm Over Neverwinter: "I love our legal system. All we have to go on for finding the kidnappers is muddy tracks that smell of fish, and that's enough to justify us breaking down all the doors at Blacklake Docks we want!"
- The Stench Carts by Ed Greenwood -- "Some jobs are dirtier than others, and those who collect what some call “nightsoil” have one of the dirtiest jobs out there. How does this pertain to your campaign? Come find out."
- Capcom Class Rollout: Cleric -- "The cleric combines brute strength with powerful magic, making him a popular choice." This is for an "upcoming arcade double-pack Dungeons & Dragons: Chronicles of Mystara" which until this moment I was utterly unaware of. But here's a cleric for it.
[h=3]EN World News[/h]
- Kamikaze Midget looks at how the rules of classic D&D and modern D&D may lead to two very distinct kinds of game in The Medium is the Message: How Rules Reinforce Experience.
- We have a review of Black Raiders, an indie fantasy game, written by artist Grant Gould (who ahs worked on Star Wars webcomics).
- In Sometimes You Gotta Play Hurt, Rel discusses resource usage, the “15 minute adventuring day” , and how game design can lead to answers to the question "We're deep in the dungeon, having taken a pretty good beating, low on spells and healing - do we dare press on?"