Much older than Star Trek:3D chess in Star Trek.![]()
Then either we're talking about different games or you need to look closer to notice the lack of a piece that moves like the Queen; the inclusion of a piece that jumps spaces on the diagonal (which is not the same movement as the knight type piece, which is also present) AND only moves 2 spaces (IOW, not a bishop); pawns which cannot move 2 spaces at once (or en passant); no castling at all; and a White King whose initial position was not fixed.
And, in the case of Gygaxian 1e, because we were to a large extent told to change it and make it our own by the author of the game. From that perspective, 1e D+D might be the least static game ever published.What confuses me is how incorporating new ideas = designed obsolescence.
Do you honestly think that Gygax thought of, say, Action Points when he wrote the 1e DMG? That he had the entire idea in his head, but kept it secret so that it could be released at a later time?
Games change ALL the time. Not because of "designed obsolescence" but because we, from time to time, learn new things and want to incorporate them into the game.
1%?Well if you concider changing 1% of a games design qualifies as a completely different game. then yeah were talking about different games.
I have to admit I haven't played a lot of niche RPGs lately. However, I have a circle of acquaintances with whom I know I could get enough for at least a one-off of most RPGs, niche or not.In my expanded circle of local gaming acquaintances, most niche rpgs are for most practical purposes "nonexistent". It's only the few really hardcore rpg gamers, which are even aware of anything beyond D&D.
For example, many of the casual gamers in my local gaming circles don't even know what Pathfinder is.
My math is just fine.
1%?
A bishop with the power to cover the full diagonals as opposed to just 2 squares?
Replacing a piece with a move of 1 with the Queen?
Castling and radically different stalemate rules?
Sure, that and the other changes may account for 1% of entire text of the rules, but they completely revolutionized the game, overturned standard tactics...no, not the same game, and hardly minor.
Live by the wiki, die by the wiki: if you don't agree with the timeline in the article you cited to support your position, I can hardly accept you as an honest debater.
Done.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.